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Cheating - who cares?
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<blockquote data-quote="The Levitator" data-source="post: 2821776" data-attributes="member: 40099"><p>Thank you Piratecat! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>I've been following this thread and totally distracted by the inflammatory posts. For me, the definition of "cheating" is obviously subjective. So, it only matters what you as a group define as cheating. As long as everyone agrees about the definition of "is", there shouldn't be a problem. At the end of the day, it's supposed to be about having fun. If someone is playing by a different set of rules than everyone else, definitions aside, it won't be fun for everyone. </p><p></p><p>That's why it's the first rule in our houserules. "I, as the DM, do not care if you live or die. I am not the god of your world, just your storyteller. That means that I do not fudge rolls to change the outcome of your campaign. Fudging is not acceptable by anyone in the gaming group, including the DM. It is not a factor with our group because we use DM Genie to manage our gaming sessions. DM Genie has an autorolling feature built in, which means, we don't use dice. Our focus is on the story, and DM Genie allows us to do that by handling the mechanics. The benefits to our group have been deeper immersion, super fast combat, and almost no metagaming or cheating. My job is to make you the hero of your story. Thanks to DM Genie, I feel I am successful most of the time."</p><p></p><p>We've had new players bawk a little at the fact that we don't throw dice around. After 1 session though, every one of them has become a new member. I have 9 people now in 2 groups. I'm running 2 main campaigns and 3 solo campaigns. The overwhelming sentiment about our group is that they like the fairness of it. Every single one of them has played with a DM that fudges rolls. If a DM fudges a roll to make things worse for the party, it makes the party feel ganged up upon. If the DM fudges rolls for the party, then players feel like they are having to have their hands held to stay alive. If they die in our world, they can at least rest easy that it was by the book. All 9 of them seem to appreciate that. I'm sure there are plenty of players who wouldn't want to be in our group, and that's just fine with us. The beauty of this game is its flexibility and openness to interpretation. There are as many styles of gameplay as there are DM's and players out there, and that's a GOOD thing! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Nobody is wrong unless they are the only 1 in their group doing things differently. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 2821776, member: 40099"] Thank you Piratecat! :D I've been following this thread and totally distracted by the inflammatory posts. For me, the definition of "cheating" is obviously subjective. So, it only matters what you as a group define as cheating. As long as everyone agrees about the definition of "is", there shouldn't be a problem. At the end of the day, it's supposed to be about having fun. If someone is playing by a different set of rules than everyone else, definitions aside, it won't be fun for everyone. That's why it's the first rule in our houserules. "I, as the DM, do not care if you live or die. I am not the god of your world, just your storyteller. That means that I do not fudge rolls to change the outcome of your campaign. Fudging is not acceptable by anyone in the gaming group, including the DM. It is not a factor with our group because we use DM Genie to manage our gaming sessions. DM Genie has an autorolling feature built in, which means, we don't use dice. Our focus is on the story, and DM Genie allows us to do that by handling the mechanics. The benefits to our group have been deeper immersion, super fast combat, and almost no metagaming or cheating. My job is to make you the hero of your story. Thanks to DM Genie, I feel I am successful most of the time." We've had new players bawk a little at the fact that we don't throw dice around. After 1 session though, every one of them has become a new member. I have 9 people now in 2 groups. I'm running 2 main campaigns and 3 solo campaigns. The overwhelming sentiment about our group is that they like the fairness of it. Every single one of them has played with a DM that fudges rolls. If a DM fudges a roll to make things worse for the party, it makes the party feel ganged up upon. If the DM fudges rolls for the party, then players feel like they are having to have their hands held to stay alive. If they die in our world, they can at least rest easy that it was by the book. All 9 of them seem to appreciate that. I'm sure there are plenty of players who wouldn't want to be in our group, and that's just fine with us. The beauty of this game is its flexibility and openness to interpretation. There are as many styles of gameplay as there are DM's and players out there, and that's a GOOD thing! :D Nobody is wrong unless they are the only 1 in their group doing things differently. ;) [/QUOTE]
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