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<blockquote data-quote="The Levitator" data-source="post: 2822275" data-attributes="member: 40099"><p>Since we use DM Genie, fudging isn't an issue. But I think there are times when it would be nice to give a player a second chance to succeed. So I set up a system that's built into my EXP system. When players earn ad-hoc awards (and I use a ton of them), they can choose between the experience points and a Luck Roll. They can use a luck roll for anything at any time. They can earn 4-5 per session if they wanted to. They don't roll over, so they start each session without any Luck Rolls. I've had this in place for 4 sessions now, and only 1 person took a Luck Roll so far and they didn't use it in the session. I'm not sure that it's going to be used very much with this group as they are all pretty old school, but I like having the option available to anyone who wants to use it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 2822275, member: 40099"] Since we use DM Genie, fudging isn't an issue. But I think there are times when it would be nice to give a player a second chance to succeed. So I set up a system that's built into my EXP system. When players earn ad-hoc awards (and I use a ton of them), they can choose between the experience points and a Luck Roll. They can use a luck roll for anything at any time. They can earn 4-5 per session if they wanted to. They don't roll over, so they start each session without any Luck Rolls. I've had this in place for 4 sessions now, and only 1 person took a Luck Roll so far and they didn't use it in the session. I'm not sure that it's going to be used very much with this group as they are all pretty old school, but I like having the option available to anyone who wants to use it. :D [/QUOTE]
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