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Cheating - who cares?
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<blockquote data-quote="James Heard" data-source="post: 2823893" data-attributes="member: 7280"><p>Yeah, I just wanted to make certain that everyone stayed on course that a lot of us that are saying "don't care" aren't saying "go ahead, cheat!" but something more akin to "meh, if you must cheat don't make it obvious enough that I have to reach over there and smack you." Another thing my players have had a hissy fit over: going after character sheet cheaters by staging "pc audit days". Even when it's an innocent mistake no one likes having everyone find out that you did the math on your point buy wrong and that your tank should have died several times several adventures ago, again reminding me that people like the idea that they occasionally screw up in a way that appears to be cheating at least as much as they do finding out Billy's been calling everything over 13 a twenty for six sessions.</p><p></p><p>People who cheat outrageously don't tend to last very much in the first place IME, but GMs who call cheaters out often or outrageously don't seem to last very long either. As in most cases, I think the moderate case for allowing the benefit of the doubt and/or that sometimes people get funky and emotionally invested in things that aren't ultimately all that important is best. In most games I think the game is more important than the dice and the people are more important than the game, and while extreme cases can ruin any one of those things I just think most of the time most people would be better served by letting minor things slide and re-examining the emphasis when the game or dice seem more important the people is often warranted.</p><p></p><p>And again, if I don't know the people I'm gaming with, the equation changes - and no one wants to really be around me while I'm <em>actually </em>gambling either. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="James Heard, post: 2823893, member: 7280"] Yeah, I just wanted to make certain that everyone stayed on course that a lot of us that are saying "don't care" aren't saying "go ahead, cheat!" but something more akin to "meh, if you must cheat don't make it obvious enough that I have to reach over there and smack you." Another thing my players have had a hissy fit over: going after character sheet cheaters by staging "pc audit days". Even when it's an innocent mistake no one likes having everyone find out that you did the math on your point buy wrong and that your tank should have died several times several adventures ago, again reminding me that people like the idea that they occasionally screw up in a way that appears to be cheating at least as much as they do finding out Billy's been calling everything over 13 a twenty for six sessions. People who cheat outrageously don't tend to last very much in the first place IME, but GMs who call cheaters out often or outrageously don't seem to last very long either. As in most cases, I think the moderate case for allowing the benefit of the doubt and/or that sometimes people get funky and emotionally invested in things that aren't ultimately all that important is best. In most games I think the game is more important than the dice and the people are more important than the game, and while extreme cases can ruin any one of those things I just think most of the time most people would be better served by letting minor things slide and re-examining the emphasis when the game or dice seem more important the people is often warranted. And again, if I don't know the people I'm gaming with, the equation changes - and no one wants to really be around me while I'm [I]actually [/I]gambling either. ;) [/QUOTE]
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