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Cheating - who cares?
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<blockquote data-quote="Piratecat" data-source="post: 2824572" data-attributes="member: 2"><p>So, I've only had one player who consistently cheated.</p><p></p><p>It came up the first time when another player told me quietly that this person had been fudging dice rolls. The guy would idly roll his d20 out of turn. When it reached a good number, he'd leave it - and when I called for a roll, he'd look at it and say "I got a 17!" I spoke with him privately, he admitted it, and I let him know I never wanted him to do it again.</p><p></p><p>He did, of course. He was just more subtle about it, using dice that were hard to read. I eventually had to ask him to change dice.</p><p></p><p>Worse, I finally figured out that he had been adding money to his character sheet every game session... just because he felt his character was entitled to it "because he was of noble birth." I lost it and did a fair bit of hollering. </p><p></p><p>As the player himself gradually became more erratic (disrupted games, long-term character turned evil, new character got boring to him very quickly) I eventually asked him to step out of the game. In retrospect I wish I had done so earlier when it became clear that the cheating wasn't going to stop. I like the guy as a person, but he was tough to game with.</p><p></p><p>I was in another campaign with him as well, where the cheating was totally egregious and the DM didn't want to confront him. It made everyone else in the game angry. On days when this player couldn't make it, we'd play his character; the DM would ask for an initiative roll, and the person playing the PC would say "I rolled a 3, so I go on 21." Sigh.</p><p></p><p>I don't think I'd ever boot a player for cheating once. I'd talk to them, though, and make it clear that it wasn't okay in my game. I might put systems in place (a dice cup, only roll when watched, etc.) that made cheating harder. If I caught someone a second time, I probably would ask them to leave the game.</p><p></p><p>What's interesting is that my attitude has changed from back in high school when I first began playing D&D. I don't remember ever cheating in a game, but yeah, I'm sure all those 1e characters of mine sure did end up with ability scores of 15-18 <em>naturally</em>. . . But I didn't <em>cheat</em>, see; I wouldn't artificially change numbers. I WOULD re-roll a character 20 times or more until I got the scores I wanted. <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p></blockquote><p></p>
[QUOTE="Piratecat, post: 2824572, member: 2"] So, I've only had one player who consistently cheated. It came up the first time when another player told me quietly that this person had been fudging dice rolls. The guy would idly roll his d20 out of turn. When it reached a good number, he'd leave it - and when I called for a roll, he'd look at it and say "I got a 17!" I spoke with him privately, he admitted it, and I let him know I never wanted him to do it again. He did, of course. He was just more subtle about it, using dice that were hard to read. I eventually had to ask him to change dice. Worse, I finally figured out that he had been adding money to his character sheet every game session... just because he felt his character was entitled to it "because he was of noble birth." I lost it and did a fair bit of hollering. As the player himself gradually became more erratic (disrupted games, long-term character turned evil, new character got boring to him very quickly) I eventually asked him to step out of the game. In retrospect I wish I had done so earlier when it became clear that the cheating wasn't going to stop. I like the guy as a person, but he was tough to game with. I was in another campaign with him as well, where the cheating was totally egregious and the DM didn't want to confront him. It made everyone else in the game angry. On days when this player couldn't make it, we'd play his character; the DM would ask for an initiative roll, and the person playing the PC would say "I rolled a 3, so I go on 21." Sigh. I don't think I'd ever boot a player for cheating once. I'd talk to them, though, and make it clear that it wasn't okay in my game. I might put systems in place (a dice cup, only roll when watched, etc.) that made cheating harder. If I caught someone a second time, I probably would ask them to leave the game. What's interesting is that my attitude has changed from back in high school when I first began playing D&D. I don't remember ever cheating in a game, but yeah, I'm sure all those 1e characters of mine sure did end up with ability scores of 15-18 [i]naturally[/i]. . . But I didn't [i]cheat[/i], see; I wouldn't artificially change numbers. I WOULD re-roll a character 20 times or more until I got the scores I wanted. :lol: [/QUOTE]
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