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Cheating - who cares?
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<blockquote data-quote="painandgreed" data-source="post: 2825023" data-attributes="member: 24969"><p>I said "other". Of course, "cheating is bad, ...mmmkay" in the absolute sence but as the conintuous alignment arguements indicate, we rarely live in an absolute world. For me, it depends on the situation. If somebody I don't know and have never gamed with showed up and cheated, I wouldn't like it. Even with freinds, depending who they were and how enjoyable it was to game with them at all, it woudl factor down to just that, how enjoyable it is to game with them. I've had good friends who cheated in RPGs, usually when the chips were down and on the verge of TPK. They'd get a few too many conspicuous "natural 20's" but they weren't going directly against other people, so what do you do? If it gets too bad, they may get called on it or there may be remarks about their "luck" but in the end, it's just a bad trait they have like another player who won't close his mouth when eating at the table. If it gets so bad that it simply isn't enjoyable to game with them, then they simply are left out of future games.</p><p></p><p>I've seen at least one other post talking about how it is ok for the DM to cheat, and I have to say that even as a DM, I disagree with that philosophy. I prefer an objective game, but still as a DM, I cheat at it, sometimes in favor of the players and sometimes not. There have been times that monsters grow some extra hit points or abilities in the middle of combat (as well as times that monsters end up missing or hitting a different player than what the dice indicated). For the most part this compensates for the metagameing that happens at the table. Metagaming and use of OOC info could be seen as cheating but since we aren't our players and it becomes a drag to constantly write notes and drag people to areas away from other players to play (if you even can find one) there's no way to avoid it. If I feel that a player is cheating unduely, then I'll tend to cheat back till I think things are equal. But I've been in games where the DM would confront a player about whether he actually had the item needed at the moment written on his character sheet and with proper encumberence. Such "discusions" beyond a simple confirmation asked by the DM with an answer taken at the player's word don't serve the game or the other players at all and are usually more destructive to the game than letting the other player cheat and enrich his character even at the expense of the rest.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2825023, member: 24969"] I said "other". Of course, "cheating is bad, ...mmmkay" in the absolute sence but as the conintuous alignment arguements indicate, we rarely live in an absolute world. For me, it depends on the situation. If somebody I don't know and have never gamed with showed up and cheated, I wouldn't like it. Even with freinds, depending who they were and how enjoyable it was to game with them at all, it woudl factor down to just that, how enjoyable it is to game with them. I've had good friends who cheated in RPGs, usually when the chips were down and on the verge of TPK. They'd get a few too many conspicuous "natural 20's" but they weren't going directly against other people, so what do you do? If it gets too bad, they may get called on it or there may be remarks about their "luck" but in the end, it's just a bad trait they have like another player who won't close his mouth when eating at the table. If it gets so bad that it simply isn't enjoyable to game with them, then they simply are left out of future games. I've seen at least one other post talking about how it is ok for the DM to cheat, and I have to say that even as a DM, I disagree with that philosophy. I prefer an objective game, but still as a DM, I cheat at it, sometimes in favor of the players and sometimes not. There have been times that monsters grow some extra hit points or abilities in the middle of combat (as well as times that monsters end up missing or hitting a different player than what the dice indicated). For the most part this compensates for the metagameing that happens at the table. Metagaming and use of OOC info could be seen as cheating but since we aren't our players and it becomes a drag to constantly write notes and drag people to areas away from other players to play (if you even can find one) there's no way to avoid it. If I feel that a player is cheating unduely, then I'll tend to cheat back till I think things are equal. But I've been in games where the DM would confront a player about whether he actually had the item needed at the moment written on his character sheet and with proper encumberence. Such "discusions" beyond a simple confirmation asked by the DM with an answer taken at the player's word don't serve the game or the other players at all and are usually more destructive to the game than letting the other player cheat and enrich his character even at the expense of the rest. [/QUOTE]
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