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Cheating - who cares?
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<blockquote data-quote="Jim Hague" data-source="post: 2825221" data-attributes="member: 17550"><p>So, confronting the cheating player who's enriching themselves at the expense of others is...bad? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p> See, this is what I don't get - I'm not advocating grabbing someone by the scruff of the neck and tossing them outside like it was a cheap Western. Confrontation should be assertive, yes - but assertive doesn't equal being a jerk. As a GM, you are on the sharp end - you're creating adversaries and being the players' advocate. You create interesting situations and arbitrate them. If need be, you're the intermediary between the players. It's a difficult, often perplexing and frequently paradoxical relationship...but it's also necessary for most games.</p><p></p><p>So, drifting a bit - why is it that so many people have problems with confrontation, especially when someone is doing things that discomfort others, that damages the enjoyment of the game, that breaches what should be a convivial atmosphere at the table? Again and again, I keep seeing the same responses - 'it's not worth it'. And again, almost inevitably, it's the same folks who come back and complain later that their games are screwed up because a situation that could have been dealt with in a mature, assertive manner instead got patched with excuses like 'it's not worth the friendship'. Folks, if calling someone at the table is going to destroy the friendship, maybe it's time that the one doing the confronting and the one who's cheating take a step back, take a break from the table.</p><p></p><p>After all, as is another popular maxim - 'it's only a game'.</p></blockquote><p></p>
[QUOTE="Jim Hague, post: 2825221, member: 17550"] So, confronting the cheating player who's enriching themselves at the expense of others is...bad? :confused: See, this is what I don't get - I'm not advocating grabbing someone by the scruff of the neck and tossing them outside like it was a cheap Western. Confrontation should be assertive, yes - but assertive doesn't equal being a jerk. As a GM, you are on the sharp end - you're creating adversaries and being the players' advocate. You create interesting situations and arbitrate them. If need be, you're the intermediary between the players. It's a difficult, often perplexing and frequently paradoxical relationship...but it's also necessary for most games. So, drifting a bit - why is it that so many people have problems with confrontation, especially when someone is doing things that discomfort others, that damages the enjoyment of the game, that breaches what should be a convivial atmosphere at the table? Again and again, I keep seeing the same responses - 'it's not worth it'. And again, almost inevitably, it's the same folks who come back and complain later that their games are screwed up because a situation that could have been dealt with in a mature, assertive manner instead got patched with excuses like 'it's not worth the friendship'. Folks, if calling someone at the table is going to destroy the friendship, maybe it's time that the one doing the confronting and the one who's cheating take a step back, take a break from the table. After all, as is another popular maxim - 'it's only a game'. [/QUOTE]
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