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<blockquote data-quote="painandgreed" data-source="post: 2825826" data-attributes="member: 24969"><p>A DM does confront them when they asked for confirmation. Taking beyond that into a long arguement between DM and player while the rest of the players have time to get up leave to get something to drink and nachos at the corner store, talk to some friends they met along the way, and still arrive back in time to hear the end of an arguement that the DM is wrong about as often as he is right, is bad. Our experiences shape how we play the game and I've sat through enough wasted time listening to such things that I have sworn never to be that DM*. I've asked people if they really rolled what they said they did and even told them that I'm not sure I believe them, but unless you're going to kick them out of the game right then and there, there is no good in taking it any farther. </p><p></p><p>In the case of a player having what they say they do, it is quite possible that in about three mintues real time, it is decided to go into a cave, ride a day out, camp the night, get up, eat and prepare, and then enter the cave which take about 24 hours game time. I like being anal about my list of equipment more than most, but I can't erase and decide what to take and where everything is without seriously delaying the game. So what if a player's rope is still listed as being back on his horse. If he says he brought it when you asked him, especially if it likely when spending the previous night packing and thinking about what to bring that he would have decided to bring it, then you might as well assume he has it. If the DM really want to get into an arguement about it that will most likely end up retconning the last hour of play so everybody can spend another half an hour modifying their character sheets before starting over so said DM can keep some guy who carries too much in back pack in line, it's just not worth it.</p><p></p><p>*Which is sort fo surprising since the person I'm thinking of is who I generally think of as the best DM I ever had. He could tell a story, draw a map, and describe the setting better than anybody I know, but I learned as much what not to do as well as what to do from his confrontations with players, DM fiats, and habit of scrapping one campaign and starting over because he liked low level.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2825826, member: 24969"] A DM does confront them when they asked for confirmation. Taking beyond that into a long arguement between DM and player while the rest of the players have time to get up leave to get something to drink and nachos at the corner store, talk to some friends they met along the way, and still arrive back in time to hear the end of an arguement that the DM is wrong about as often as he is right, is bad. Our experiences shape how we play the game and I've sat through enough wasted time listening to such things that I have sworn never to be that DM*. I've asked people if they really rolled what they said they did and even told them that I'm not sure I believe them, but unless you're going to kick them out of the game right then and there, there is no good in taking it any farther. In the case of a player having what they say they do, it is quite possible that in about three mintues real time, it is decided to go into a cave, ride a day out, camp the night, get up, eat and prepare, and then enter the cave which take about 24 hours game time. I like being anal about my list of equipment more than most, but I can't erase and decide what to take and where everything is without seriously delaying the game. So what if a player's rope is still listed as being back on his horse. If he says he brought it when you asked him, especially if it likely when spending the previous night packing and thinking about what to bring that he would have decided to bring it, then you might as well assume he has it. If the DM really want to get into an arguement about it that will most likely end up retconning the last hour of play so everybody can spend another half an hour modifying their character sheets before starting over so said DM can keep some guy who carries too much in back pack in line, it's just not worth it. *Which is sort fo surprising since the person I'm thinking of is who I generally think of as the best DM I ever had. He could tell a story, draw a map, and describe the setting better than anybody I know, but I learned as much what not to do as well as what to do from his confrontations with players, DM fiats, and habit of scrapping one campaign and starting over because he liked low level. [/QUOTE]
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