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<blockquote data-quote="painandgreed" data-source="post: 2826619" data-attributes="member: 24969"><p>And such is your prerogative, and heaven forbid that anybody ever confuse me for LG. I'd rather play with people who are good friends outside of the game that are good role players who may fudge a few die rolls here and there (of which I can only think of one or two examples in my gaming history) than technical gamers that I wouldn't associate outside of the game who never would think of breaking the rules. Notice, that I never said not to confront them, but once you confront them and they deny it, you're just looking at an endless back and forth arguement to keep it up. Easier to right things as DMs can by either cheating back or changing the methods of gaming, eg having all die roles done in a box in plain view. </p><p></p><p>Another method I like to use as DM is claiming there is no such thing as OOC knowledge: if you know it, your character knows it. Execution involves lots of taking players aside to play things by themselves outside of earshot of other players, but actually having players not know what is going on with the other players adds to excitement and frees the players to do as they please. I thought players would not like the breaks in the game but everybody seems ok with it so long as they get their chance to talk to the DM outside, and it gives them a chance to chat and get it out of their system so whe we return, it's back to the game without interuptions. Chatting is a major problem when all players are friends. My Monday night games are almost "boys night out" and we spend about 25-50% of the time talking about RL stuff rather than the game.</p><p></p><p>Edited to add:</p><p>Notie also that I didn't say I didn't care. I care, but am willing to overlook it in certain situations.</p></blockquote><p></p>
[QUOTE="painandgreed, post: 2826619, member: 24969"] And such is your prerogative, and heaven forbid that anybody ever confuse me for LG. I'd rather play with people who are good friends outside of the game that are good role players who may fudge a few die rolls here and there (of which I can only think of one or two examples in my gaming history) than technical gamers that I wouldn't associate outside of the game who never would think of breaking the rules. Notice, that I never said not to confront them, but once you confront them and they deny it, you're just looking at an endless back and forth arguement to keep it up. Easier to right things as DMs can by either cheating back or changing the methods of gaming, eg having all die roles done in a box in plain view. Another method I like to use as DM is claiming there is no such thing as OOC knowledge: if you know it, your character knows it. Execution involves lots of taking players aside to play things by themselves outside of earshot of other players, but actually having players not know what is going on with the other players adds to excitement and frees the players to do as they please. I thought players would not like the breaks in the game but everybody seems ok with it so long as they get their chance to talk to the DM outside, and it gives them a chance to chat and get it out of their system so whe we return, it's back to the game without interuptions. Chatting is a major problem when all players are friends. My Monday night games are almost "boys night out" and we spend about 25-50% of the time talking about RL stuff rather than the game. Edited to add: Notie also that I didn't say I didn't care. I care, but am willing to overlook it in certain situations. [/QUOTE]
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