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<blockquote data-quote="jasper" data-source="post: 2826649" data-attributes="member: 277"><p>Swrushing…. IMX dead PCs teach the players... to not care about their PCs…. Okay you take your pcs to seriously. Sometimes the dice are against you and the monster wins. Now maybe the other pcs will kill the monster before it loots your body. And maybe not. To put simply care for your pcs just don’t fall in love with them.</p><p></p><p>It one minor cheat to pull your swing so the paladin can get his glory. It is a game stopper when …How would "hey, i have one healing potion left" when i didn't….</p><p>Don’t go any farther. So you telling me you as player can now decide when pull magic items out the air just so a pc can live and jasper will not whine over knuckles the sixth?</p><p></p><p></p><p>What if, like a great many dead PCs (arguably the vast majority) in DND it happened mostly not by plan and decision and deliberation of good story… Sorry we have to disagree here. If I want a story I go to the book store.</p><p></p><p>… but because the Gm was overmatching the encounter (again), ….. Yes this happens because the DM fault or because the player did not get hint and pinched Red Sonja on the rear and was surprise she threw him off the boat. Or the player got stupid and slapped the Grandma of the King. Basically pcs do not carry “I am the star” immunity get out of death free cards. </p><p></p><p>….the die rolls went bad, etc….. we have dice for the reason. Sometimes they up and sometimes they down. Some times the monster wins. </p><p></p><p> and it was just going to be another pointless dead PC thing?... Oh my pc dead is never point less. Green slime, going thru just another door, didn’t save and died spell. </p><p>Correct me if I wrong. You - D&D = story and game. Game play must advance the story. Me - D&D = game. Story is what happen in the game good or bad.</p></blockquote><p></p>
[QUOTE="jasper, post: 2826649, member: 277"] Swrushing…. IMX dead PCs teach the players... to not care about their PCs…. Okay you take your pcs to seriously. Sometimes the dice are against you and the monster wins. Now maybe the other pcs will kill the monster before it loots your body. And maybe not. To put simply care for your pcs just don’t fall in love with them. It one minor cheat to pull your swing so the paladin can get his glory. It is a game stopper when …How would "hey, i have one healing potion left" when i didn't…. Don’t go any farther. So you telling me you as player can now decide when pull magic items out the air just so a pc can live and jasper will not whine over knuckles the sixth? What if, like a great many dead PCs (arguably the vast majority) in DND it happened mostly not by plan and decision and deliberation of good story… Sorry we have to disagree here. If I want a story I go to the book store. … but because the Gm was overmatching the encounter (again), ….. Yes this happens because the DM fault or because the player did not get hint and pinched Red Sonja on the rear and was surprise she threw him off the boat. Or the player got stupid and slapped the Grandma of the King. Basically pcs do not carry “I am the star” immunity get out of death free cards. ….the die rolls went bad, etc….. we have dice for the reason. Sometimes they up and sometimes they down. Some times the monster wins. and it was just going to be another pointless dead PC thing?... Oh my pc dead is never point less. Green slime, going thru just another door, didn’t save and died spell. Correct me if I wrong. You - D&D = story and game. Game play must advance the story. Me - D&D = game. Story is what happen in the game good or bad. [/QUOTE]
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