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<blockquote data-quote="SteveC" data-source="post: 4224573" data-attributes="member: 9053"><p>I don't cheat, but it does remind me of how much a good or bad series of die rolls can affect what you think of your character.</p><p></p><p>In a recent campaign, my Crusader character didn't roll over a _7_ in combat for three straight sessions. I'm not making that up. I had this picture of a valiant noble warrior and ended up as a clown who could take a real beating. It was extremely tempting to cheat at that point, but the game started to take on a surreal quality, where we were all trying to see when my character would actually hit something and I didn't want to mess with it.</p><p></p><p>Towards the end of the game (we played up to ~level 7) I started to roll extremely well, and my GM thought that the character might be overpowered. What the whole experience taught me was that assumptions about how probability works only really apply after the fact, and after a lot of die rolls. My character probably ended up statistically normal, but I had a huge cluster of results around the extremes.</p><p></p><p>If I had been playing a character who was less durable, I'm sure he would have died, and I might have been much more tempted to cheat, but it fortunately didn't work out that way.</p><p></p><p>--Steve</p></blockquote><p></p>
[QUOTE="SteveC, post: 4224573, member: 9053"] I don't cheat, but it does remind me of how much a good or bad series of die rolls can affect what you think of your character. In a recent campaign, my Crusader character didn't roll over a _7_ in combat for three straight sessions. I'm not making that up. I had this picture of a valiant noble warrior and ended up as a clown who could take a real beating. It was extremely tempting to cheat at that point, but the game started to take on a surreal quality, where we were all trying to see when my character would actually hit something and I didn't want to mess with it. Towards the end of the game (we played up to ~level 7) I started to roll extremely well, and my GM thought that the character might be overpowered. What the whole experience taught me was that assumptions about how probability works only really apply after the fact, and after a lot of die rolls. My character probably ended up statistically normal, but I had a huge cluster of results around the extremes. If I had been playing a character who was less durable, I'm sure he would have died, and I might have been much more tempted to cheat, but it fortunately didn't work out that way. --Steve [/QUOTE]
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