Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Check I haven't screwed up
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Steel_Wind" data-source="post: 5732831" data-attributes="member: 20741"><p>Yeah there are a few things wrong here Morrus.</p><p></p><p>First: you can choose to have a familiar, or you can choose an Arcane Bond. You cannot choose to have both; it's one or the other.</p><p></p><p>You should, by the way, choose the Arcane Bond over a familiar unless there is some important reason for your character concept as to why you don't want to.</p><p></p><p>Secondly, you do not choose a spell for your Arcane Bond. The reason why Arcane Bond is so powerful is because it allows you to choose -- <em>when you cast the spell with your arane bond</em> -- any spell of any level that you know (that is not from an opposed school).</p><p></p><p>You will see that as a Wizard character avances in level to the point where he knows literally 400+ spells, the arcane bond can be used once per day to cast <strong><em>any</em></strong> of those spells spontaneously without preparation. It is for this reason, imo, that Arcana Bond is one of the most (if not THE most powerful) abilities in the entire game. As a Wizard, you get the ability to learn as many spells as you can (which is literally unlimited) - and with Arcane Bond you get the Sorceror's flexibility to cast one spell per spontaneously (but it cannot be from your opposed schools).</p><p></p><p>So while you might choose to use your Arcane Bond to cast <em>Shield</em> when you need it, you might choose to cast something else. Yon't need to specify which spell goes with your bond before hand. You specify it at the time you use it. It's a far more powerful ability than you have it pencilled in for.</p><p></p><p>I see that you have chosen 2 traits, but I do not see where you have chosen your 2 feats. The feats are the most important aspects of the character build and you should specify them. Did you change the ones on Ezren's character sheet?</p><p></p><p>You might consider changing your cantrips. If you buy <em>Liquid Ice</em> from the <em>Adventurer's Armory</em> for about 40 g.p., that component acts as a focus (so it is <strong><em>not</em></strong> used up when the spell is cast, giving you unlimited uses of the <em>Liquid Ice</em> as a spell focus) granting you +1 to damage from <em>Ray of Frost</em>. As an attack spell 1D3+1 (range touch, no save) every round is not bad for a 1st leel character and is probably better than <em>Daze</em> (YMMV). And yes you can crit with a <em>Ray of Frost</em>, too (3d3+3 if you roll a Nat 20 to hit). The link to <em>Liquid Ice</em> can be found <a href="http://paizo.com/pathfinderRPG/prd/advanced/advancedGear.html" target="_blank">here</a>.</p><p></p><p>While <em>Mage Hand </em>is an otpion, <em>Prestidigitation</em> gives you a less powerful mage hand as part of the spell, but <strong>also</strong> allows you to do a number of minor magical effects which are limited only by your imagination and the GM's discretion. If you are wondering where the world of Harry Potter lives within Pathfinder -- it is found mostly within the discretionary effects permitted by that spell) </p><p></p><p>Generally, <em>Prestidigitation</em> is a FAR better spell to prepare than <em>Mage Hand</em>, as the difference of increased weight for a <em>Mage Hand</em> (5lbs object) vs the telekenetic ability which is part of <em>Prestidigitation</em> (1lb weight limit) almost never matters, but sacrificing the rest of the Prestidigitation spell effects (every round!!) can often matter a <strong>lot</strong>.</p><p></p><p>Unless, of course, you think you will be going up against undead. At which point, choose <em>Disrupt Undead</em> over <em>Prestidigitation</em>, every time, for a 1d6 ranged touch attack vs the undead, every round. (Damned useful cantrip.) Snazzier than a crossbow!</p></blockquote><p></p>
[QUOTE="Steel_Wind, post: 5732831, member: 20741"] Yeah there are a few things wrong here Morrus. First: you can choose to have a familiar, or you can choose an Arcane Bond. You cannot choose to have both; it's one or the other. You should, by the way, choose the Arcane Bond over a familiar unless there is some important reason for your character concept as to why you don't want to. Secondly, you do not choose a spell for your Arcane Bond. The reason why Arcane Bond is so powerful is because it allows you to choose -- [I]when you cast the spell with your arane bond[/I] -- any spell of any level that you know (that is not from an opposed school). You will see that as a Wizard character avances in level to the point where he knows literally 400+ spells, the arcane bond can be used once per day to cast [B][I]any[/I][/B] of those spells spontaneously without preparation. It is for this reason, imo, that Arcana Bond is one of the most (if not THE most powerful) abilities in the entire game. As a Wizard, you get the ability to learn as many spells as you can (which is literally unlimited) - and with Arcane Bond you get the Sorceror's flexibility to cast one spell per spontaneously (but it cannot be from your opposed schools). So while you might choose to use your Arcane Bond to cast [I]Shield[/I] when you need it, you might choose to cast something else. Yon't need to specify which spell goes with your bond before hand. You specify it at the time you use it. It's a far more powerful ability than you have it pencilled in for. I see that you have chosen 2 traits, but I do not see where you have chosen your 2 feats. The feats are the most important aspects of the character build and you should specify them. Did you change the ones on Ezren's character sheet? You might consider changing your cantrips. If you buy [I]Liquid Ice[/I] from the [I]Adventurer's Armory[/I] for about 40 g.p., that component acts as a focus (so it is [B][I]not[/I][/B] used up when the spell is cast, giving you unlimited uses of the [I]Liquid Ice[/I] as a spell focus) granting you +1 to damage from [I]Ray of Frost[/I]. As an attack spell 1D3+1 (range touch, no save) every round is not bad for a 1st leel character and is probably better than [I]Daze[/I] (YMMV). And yes you can crit with a [I]Ray of Frost[/I], too (3d3+3 if you roll a Nat 20 to hit). The link to [I]Liquid Ice[/I] can be found [URL="http://paizo.com/pathfinderRPG/prd/advanced/advancedGear.html"]here[/URL]. While [I]Mage Hand [/I]is an otpion, [I]Prestidigitation[/I] gives you a less powerful mage hand as part of the spell, but [B]also[/B] allows you to do a number of minor magical effects which are limited only by your imagination and the GM's discretion. If you are wondering where the world of Harry Potter lives within Pathfinder -- it is found mostly within the discretionary effects permitted by that spell) Generally, [I]Prestidigitation[/I] is a FAR better spell to prepare than [I]Mage Hand[/I], as the difference of increased weight for a [I]Mage Hand[/I] (5lbs object) vs the telekenetic ability which is part of [I]Prestidigitation[/I] (1lb weight limit) almost never matters, but sacrificing the rest of the Prestidigitation spell effects (every round!!) can often matter a [B]lot[/B]. Unless, of course, you think you will be going up against undead. At which point, choose [I]Disrupt Undead[/I] over [I]Prestidigitation[/I], every time, for a 1d6 ranged touch attack vs the undead, every round. (Damned useful cantrip.) Snazzier than a crossbow! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Check I haven't screwed up
Top