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<blockquote data-quote="N'raac" data-source="post: 5736018" data-attributes="member: 6681948"><p>As a Wizard, changing spells is pretty easy. Even if the spell you now want isn't in your repertoire, you get two more when you level up, or you buy a scroll or access to a spell book (for L1 spells, a pretty cheap option).</p><p></p><p>In any case, I find we often get way too focused on "optimal choices" and fail to focus on what's really important, "optimal fun". Not having the best spell choices, and having a blast, seems a lot better to me (from your comments, you'd likely agree) than having a perfectly optimized character in a dull game.</p><p></p><p></p><p></p><p>Having not played 4e, I'm not in the best position to compare, but I've heard a lot of gamers comment that 4e, in much better balancing the classes, also removed a lot of their distinctiveness so they have similar abilities with different names.</p><p></p><p></p><p></p><p>Depends on the DM, obviously. The key differences I would see:</p><p></p><p> - spell resistance doesn't work on crossbows, but by the time that's remotely common, you probably won't be using that option anyway.</p><p></p><p> - the crossbow is easier to take away, and can run out of ammunition. A focus component plus an expendable material component fixes that, presumably the latter having a price similar to the price of crossbow bolts. </p><p></p><p> - I can lend my crossbow and share bolts with other crossbow users, and loot bolts from opponents. The spell won't have these advantages.</p><p></p><p>Maybe instead of a crossbow, the character has a wand. It costs the same for him to build the wand as to buy a crossbow (maybe even let him build it like a crossbow using the Spellcraft skill), and the wand needs to be maintained with magical materials at the same cost per usage as bolts. "Resetting" after using the wand takes the same time as reloading a crossbow. Voila!</p><p></p><p>If the desired effect is "low level wizards are forced to rely on mundane weaponry to supplement their spells", the change probably won't go over very well. If not, then it's really just special effects and doesn't change character power much, if at all, so why not?</p></blockquote><p></p>
[QUOTE="N'raac, post: 5736018, member: 6681948"] As a Wizard, changing spells is pretty easy. Even if the spell you now want isn't in your repertoire, you get two more when you level up, or you buy a scroll or access to a spell book (for L1 spells, a pretty cheap option). In any case, I find we often get way too focused on "optimal choices" and fail to focus on what's really important, "optimal fun". Not having the best spell choices, and having a blast, seems a lot better to me (from your comments, you'd likely agree) than having a perfectly optimized character in a dull game. Having not played 4e, I'm not in the best position to compare, but I've heard a lot of gamers comment that 4e, in much better balancing the classes, also removed a lot of their distinctiveness so they have similar abilities with different names. Depends on the DM, obviously. The key differences I would see: - spell resistance doesn't work on crossbows, but by the time that's remotely common, you probably won't be using that option anyway. - the crossbow is easier to take away, and can run out of ammunition. A focus component plus an expendable material component fixes that, presumably the latter having a price similar to the price of crossbow bolts. - I can lend my crossbow and share bolts with other crossbow users, and loot bolts from opponents. The spell won't have these advantages. Maybe instead of a crossbow, the character has a wand. It costs the same for him to build the wand as to buy a crossbow (maybe even let him build it like a crossbow using the Spellcraft skill), and the wand needs to be maintained with magical materials at the same cost per usage as bolts. "Resetting" after using the wand takes the same time as reloading a crossbow. Voila! If the desired effect is "low level wizards are forced to rely on mundane weaponry to supplement their spells", the change probably won't go over very well. If not, then it's really just special effects and doesn't change character power much, if at all, so why not? [/QUOTE]
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