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<blockquote data-quote="dave2008" data-source="post: 7742183" data-attributes="member: 83242"><p>To be clear I am perfectly happy with things the way they are. The monsters work for my group, but my personal taste are different and I like make more difficult versions of monsters.</p><p></p><p>The advice you quote from thr DMG is a start. But they could have done more to clearly define the intent of the standard designs and how to modify the standard monsters. They could provide more guidelines for what constitutes a step up or down in difficult. For ex.: "If your group chooses to use the magic item guidelines in the this book, decrease the difficulty by one step." I'm not saying this is correct, just a suggestion of how more guidance could be give.</p><p></p><p>or </p><p></p><p>they could give guidelines for how to make a creature more difficult, such as: "If a creature is not performing up to its CR for your group, you can increase its difficulty by one step by adding damage to its attacks equal to half its CR."</p><p></p><p>I don't need this, but there are lots of suggestions like these that could help newer DMs.</p><p></p><p>I'm not really interested in templates to increase difficulty like @<em><strong><u><a href="http://www.enworld.org/forum/member.php?u=6871653" target="_blank">vincegetorix</a></u></strong></em> suggests. But a list of traits could be useful as well.</p></blockquote><p></p>
[QUOTE="dave2008, post: 7742183, member: 83242"] To be clear I am perfectly happy with things the way they are. The monsters work for my group, but my personal taste are different and I like make more difficult versions of monsters. The advice you quote from thr DMG is a start. But they could have done more to clearly define the intent of the standard designs and how to modify the standard monsters. They could provide more guidelines for what constitutes a step up or down in difficult. For ex.: "If your group chooses to use the magic item guidelines in the this book, decrease the difficulty by one step." I'm not saying this is correct, just a suggestion of how more guidance could be give. or they could give guidelines for how to make a creature more difficult, such as: "If a creature is not performing up to its CR for your group, you can increase its difficulty by one step by adding damage to its attacks equal to half its CR." I don't need this, but there are lots of suggestions like these that could help newer DMs. I'm not really interested in templates to increase difficulty like @[I][B][U][URL="http://www.enworld.org/forum/member.php?u=6871653"]vincegetorix[/URL][/U][/B][/I] suggests. But a list of traits could be useful as well. [/QUOTE]
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