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<blockquote data-quote="MGibster" data-source="post: 8131825" data-attributes="member: 4534"><p>I'm a big, big fan of games with rules that are focused on emulating a genre, a work of fiction, or a particular idea of some kind. D&D is one of those games that somehow manages to be somewhat generic yet very specifically it's own thing which I find impressive. But give me games like Pendragon, Ars Magica, Vampire, Paranoia, and Call of Cthulhu with rules designed to work with the setting. Of course you run the risk of alienating some of your audience. If you're not really interested in the type of game Vampire is selling then the system doesn't work well for something more generic and the same goes for Pendragon. </p><p></p><p>I imagine the line between commercial viability and being true to the source material is perilous at times. I certainly don't envy the authors of such RPGs. I'm actually mildly interested in this now and I sure don't want a D&D clone. I want something designed to emulate the Dune series.</p></blockquote><p></p>
[QUOTE="MGibster, post: 8131825, member: 4534"] I'm a big, big fan of games with rules that are focused on emulating a genre, a work of fiction, or a particular idea of some kind. D&D is one of those games that somehow manages to be somewhat generic yet very specifically it's own thing which I find impressive. But give me games like Pendragon, Ars Magica, Vampire, Paranoia, and Call of Cthulhu with rules designed to work with the setting. Of course you run the risk of alienating some of your audience. If you're not really interested in the type of game Vampire is selling then the system doesn't work well for something more generic and the same goes for Pendragon. I imagine the line between commercial viability and being true to the source material is perilous at times. I certainly don't envy the authors of such RPGs. I'm actually mildly interested in this now and I sure don't want a D&D clone. I want something designed to emulate the Dune series. [/QUOTE]
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