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<blockquote data-quote="Chaosmancer" data-source="post: 7726657" data-attributes="member: 6801228"><p>And? </p><p></p><p></p><p>I just found it amusing that it is the artwork that has gotten 4 or 5 pages of discussion while the mechanical discussion is somewhere around 5 or 6 posts. No need to get offended about it, I didn't say you were wrong to complain, or that I even disagree with you. </p><p></p><p></p><p>My first gut reaction was that of annoyance that they didn't get martial weapons, but that is a good way as someone pointed out to make Dwarven and Elvish Forge clerics slightly better than their counterparts, which I find I kind of like. The bonuses to AC make for a very tanky individual, which again I like, and I'd point out to the person who complained about the level 1 ability losing prominence that +1 AC armor is generally harder to get than magic weapons, and is something I could still see being useful in a 12th or 14th level game. My PCs are level 15 and I think there is still one or two who don't have magic armors. </p><p></p><p>I didn't remember them having searing smite before, but the conversation seems to point towards that just being faulty memory on my part, and I like that they get a lot of firey buffs to their damage, even though fire resistance is relatively common. A melee focused Forge Cleric may end up (in my games at least) looking at Elemental Adept, since I let that effect class abilities as well .</p><p></p><p>I'm also upset with the 100 gp limit on the Channel Divinty, I think that limit should be increased as the character levels and to the people discussing making Adamant armor with this, Adamant armor is supposed to be far more expensive than regular armor, which may be what was being pointed out with the discussion that they couldn't use their channel divinity to craft Adamantium armor. </p><p></p><p></p><p></p><p>All of this to, supposedly, give me the right to comment again that I find it very amusing that we are spending so much time discussing the art of this cleric instead of their mechanics.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7726657, member: 6801228"] And? I just found it amusing that it is the artwork that has gotten 4 or 5 pages of discussion while the mechanical discussion is somewhere around 5 or 6 posts. No need to get offended about it, I didn't say you were wrong to complain, or that I even disagree with you. My first gut reaction was that of annoyance that they didn't get martial weapons, but that is a good way as someone pointed out to make Dwarven and Elvish Forge clerics slightly better than their counterparts, which I find I kind of like. The bonuses to AC make for a very tanky individual, which again I like, and I'd point out to the person who complained about the level 1 ability losing prominence that +1 AC armor is generally harder to get than magic weapons, and is something I could still see being useful in a 12th or 14th level game. My PCs are level 15 and I think there is still one or two who don't have magic armors. I didn't remember them having searing smite before, but the conversation seems to point towards that just being faulty memory on my part, and I like that they get a lot of firey buffs to their damage, even though fire resistance is relatively common. A melee focused Forge Cleric may end up (in my games at least) looking at Elemental Adept, since I let that effect class abilities as well . I'm also upset with the 100 gp limit on the Channel Divinty, I think that limit should be increased as the character levels and to the people discussing making Adamant armor with this, Adamant armor is supposed to be far more expensive than regular armor, which may be what was being pointed out with the discussion that they couldn't use their channel divinity to craft Adamantium armor. All of this to, supposedly, give me the right to comment again that I find it very amusing that we are spending so much time discussing the art of this cleric instead of their mechanics. [/QUOTE]
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