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<blockquote data-quote="EternalDungeonMaster" data-source="post: 9725401" data-attributes="member: 75401"><p>Agree! Green Ronin's financial situation is unrelated to whether or not charging for a playtest version of a game will produce better or worse results than giving it away for free.</p><p></p><p>It's not an ethical or moral issue, it's a business issue. Giving away the playtest version vs. selling it are two different business approaches, each with its own set of pros and cons. Obviously, Green Ronin took the route of selling it. Time will tell if their choice was a good one.</p><p></p><p>For the record, I purchased the physical + PDF bundle of the 4e playtest for my own reasons. I'm a longtime M&M fan and thought it would be neat to have the playtest version on my gaming shelf. So for me, it was worth diverting some of my discretionary income in that direction. But I still hold the personal opinion that they would get better penetration and participation by giving it away. But then again, I don't own a game company and am pretty much just talking out of my backside. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="EternalDungeonMaster, post: 9725401, member: 75401"] Agree! Green Ronin's financial situation is unrelated to whether or not charging for a playtest version of a game will produce better or worse results than giving it away for free. It's not an ethical or moral issue, it's a business issue. Giving away the playtest version vs. selling it are two different business approaches, each with its own set of pros and cons. Obviously, Green Ronin took the route of selling it. Time will tell if their choice was a good one. For the record, I purchased the physical + PDF bundle of the 4e playtest for my own reasons. I'm a longtime M&M fan and thought it would be neat to have the playtest version on my gaming shelf. So for me, it was worth diverting some of my discretionary income in that direction. But I still hold the personal opinion that they would get better penetration and participation by giving it away. But then again, I don't own a game company and am pretty much just talking out of my backside. ;) [/QUOTE]
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