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<blockquote data-quote="Theory of Games" data-source="post: 9726025" data-attributes="member: 7042201"><p>If you liked 2nd edition M&M, this should be on your list. Most of what's "new" is from that edition, which is fine with me since I liked 2e best.</p><ul> <li data-xf-list-type="ul">Returns to the original six abilities, dropping Fighting, Parry and Dexterity (Dodge now functions like D&D Reflex saves). The Resistances (Dodge, Toughness, Fortitude and Will) can be modified to be more or less effective against certain attacks</li> <li data-xf-list-type="ul">Brings back Attack and Defense</li> <li data-xf-list-type="ul">Brings back several 2e advantages (feats) and added a ton of new ones</li> <li data-xf-list-type="ul">Brings back more specific skills as well as skill specialization</li> <li data-xf-list-type="ul">Actions get expanded (Simple actions and Reactions stand out)</li> <li data-xf-list-type="ul">Hero Points get expanded</li> <li data-xf-list-type="ul">New rules for making your BBEG tougher (combat-wise)</li> <li data-xf-list-type="ul">Presence gets a massive retrofit from new actions and advantages</li> <li data-xf-list-type="ul">Those familiar with 2e will remember the level of detail taken in describing how the system worked. IMO 3e lacked that attention to detail, but it's returned with a vengeance (excellent rules definitions, despite the many typos) with this playtest</li> <li data-xf-list-type="ul">The rules explaining what powers are and how they are 'configured' are clearer</li> <li data-xf-list-type="ul">Most of the 3e Effects return with cleaned-up descriptions adjusted for the new-ish action economy</li> <li data-xf-list-type="ul">The Toughness save has changed (a little) to accommodate the new Resistance system</li> </ul><p>IMO it's a return to form, as I thought 2e was a better written and executed system than 3e. A lot of people won't buy the playtest, but GR knows their community will dive right in. Discourse on M&M's site, The Atomic Think Tank, has been lively (and extremely friendly). It's also being stressed that this is just a playest and community members can inject their input now if they want to see (favorable) rules changes for the 4e core system coming out next year. The game (at this point) does seem to be getting just a tad more complex, but IMO that's a perk not a flaw (and GR knows the M&M community has no problem with complexity).</p></blockquote><p></p>
[QUOTE="Theory of Games, post: 9726025, member: 7042201"] If you liked 2nd edition M&M, this should be on your list. Most of what's "new" is from that edition, which is fine with me since I liked 2e best. [LIST] [*]Returns to the original six abilities, dropping Fighting, Parry and Dexterity (Dodge now functions like D&D Reflex saves). The Resistances (Dodge, Toughness, Fortitude and Will) can be modified to be more or less effective against certain attacks [*]Brings back Attack and Defense [*]Brings back several 2e advantages (feats) and added a ton of new ones [*]Brings back more specific skills as well as skill specialization [*]Actions get expanded (Simple actions and Reactions stand out) [*]Hero Points get expanded [*]New rules for making your BBEG tougher (combat-wise) [*]Presence gets a massive retrofit from new actions and advantages [*]Those familiar with 2e will remember the level of detail taken in describing how the system worked. IMO 3e lacked that attention to detail, but it's returned with a vengeance (excellent rules definitions, despite the many typos) with this playtest [*]The rules explaining what powers are and how they are 'configured' are clearer [*]Most of the 3e Effects return with cleaned-up descriptions adjusted for the new-ish action economy [*]The Toughness save has changed (a little) to accommodate the new Resistance system [/LIST] IMO it's a return to form, as I thought 2e was a better written and executed system than 3e. A lot of people won't buy the playtest, but GR knows their community will dive right in. Discourse on M&M's site, The Atomic Think Tank, has been lively (and extremely friendly). It's also being stressed that this is just a playest and community members can inject their input now if they want to see (favorable) rules changes for the 4e core system coming out next year. The game (at this point) does seem to be getting just a tad more complex, but IMO that's a perk not a flaw (and GR knows the M&M community has no problem with complexity). [/QUOTE]
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