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<blockquote data-quote="WanderingMystic" data-source="post: 9726159" data-attributes="member: 69157"><p>So I have been a huge fan of M&M since it's inception. While I do not enjoy paying for a play test game in this case I didn't mind due to knowing their financial difficulties at the moment. </p><p></p><p>More feats add some extra options for more street level or skill based character who do not want to buy powers. The expanded conditions really make the affliction power feel vast. For most powers, but not all, you have a small section after the power that gives most common examples and tells you how to build them. This is something that the game has always needed and you saw it in the power book for 3rd Ed or when going through books of characters to see how they build different iconic powers.</p><p></p><p>In the deluxe 3rd edition book they had a wonderful random table to build 20 different types of characters most of which had at least 3 primary build options. They have incorporated some of that into their base 15 character types but it is not as complete. </p><p></p><p>I miss the shapeshifter archetype but I can understand why the metamorph (growth, shrinking, or stretchy characters) will be easier for new players than the variable power that you use on a shapeshifter or mimic type character.</p><p></p><p>Some of the archetypes have small math problems with their build, this has been a problem in every addition. I like other editions it looks like it is at most a 1 point calculation difference. I also noticed that while they reference trick arrows as equipment they do not list the effects and expect you to just make them up. </p><p>Over all this feels like a complete game and not just a play test that just needs a bit of polishing.</p></blockquote><p></p>
[QUOTE="WanderingMystic, post: 9726159, member: 69157"] So I have been a huge fan of M&M since it's inception. While I do not enjoy paying for a play test game in this case I didn't mind due to knowing their financial difficulties at the moment. More feats add some extra options for more street level or skill based character who do not want to buy powers. The expanded conditions really make the affliction power feel vast. For most powers, but not all, you have a small section after the power that gives most common examples and tells you how to build them. This is something that the game has always needed and you saw it in the power book for 3rd Ed or when going through books of characters to see how they build different iconic powers. In the deluxe 3rd edition book they had a wonderful random table to build 20 different types of characters most of which had at least 3 primary build options. They have incorporated some of that into their base 15 character types but it is not as complete. I miss the shapeshifter archetype but I can understand why the metamorph (growth, shrinking, or stretchy characters) will be easier for new players than the variable power that you use on a shapeshifter or mimic type character. Some of the archetypes have small math problems with their build, this has been a problem in every addition. I like other editions it looks like it is at most a 1 point calculation difference. I also noticed that while they reference trick arrows as equipment they do not list the effects and expect you to just make them up. Over all this feels like a complete game and not just a play test that just needs a bit of polishing. [/QUOTE]
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