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Check Out The New Dungeon Master's Guide's Greyhawk Map
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<blockquote data-quote="Keldryn" data-source="post: 9381700" data-attributes="member: 11999"><p>I don't think there would be any real benefit to advancing the timeline and explaining where all of the "new" races came from. It would have no meaning to the majority of players today.</p><p></p><p>The only circumstance in which I can see it mattering at all is for players in a long-running Greyhawk campaign that 1) incorporates all of the events in From the Ashes and the Living Greyhawk stuff, 2) will be converting to the 2024 rules, and 3) hasn't already figured out how to deal with it for 5e 2014. And I suspect the number of such campaigns in existence is likely approaching 0.</p><p></p><p>Think of it not so much as resetting back to its original baseline time period, but re-imagining the setting for the new edition of the game. It doesn't need to explain "new" races or classes, because they've always been there. Let the players' actions write the history of this era, instead of reading all about the Greyhawk Wars.</p><p></p><p>A streamlined, re-imagined Greyhawk is far more approachable and useful for newer players. And even for older players who are familiar with Greyhawk; if you're starting a new campaign anyway, what difference does it make if 2024 Greyhawk isn't exactly the same as 1983 Greyhawk down to the last detail? Anybody who really cares about incorporating the post Greyhawk Wars history and explaining where on Oerth tieflings could have possibly come from is free to do so.</p><p></p><p>IMO this is how all classic settings should be handled for a new edition of D&D. Go back to the setting as originally presented and re-imagine it for the current rules set. Maybe keep a few of the cool things that were added over the years, but get rid of most of the accumulated cruft. Update certain aspects of the setting to better fit modern sensibilities. I would love to see a new Forgotten Realms "grey box" 1357 DR setting done like this. Eberron got it right (as did Dark Sun 4e).</p></blockquote><p></p>
[QUOTE="Keldryn, post: 9381700, member: 11999"] I don't think there would be any real benefit to advancing the timeline and explaining where all of the "new" races came from. It would have no meaning to the majority of players today. The only circumstance in which I can see it mattering at all is for players in a long-running Greyhawk campaign that 1) incorporates all of the events in From the Ashes and the Living Greyhawk stuff, 2) will be converting to the 2024 rules, and 3) hasn't already figured out how to deal with it for 5e 2014. And I suspect the number of such campaigns in existence is likely approaching 0. Think of it not so much as resetting back to its original baseline time period, but re-imagining the setting for the new edition of the game. It doesn't need to explain "new" races or classes, because they've always been there. Let the players' actions write the history of this era, instead of reading all about the Greyhawk Wars. A streamlined, re-imagined Greyhawk is far more approachable and useful for newer players. And even for older players who are familiar with Greyhawk; if you're starting a new campaign anyway, what difference does it make if 2024 Greyhawk isn't exactly the same as 1983 Greyhawk down to the last detail? Anybody who really cares about incorporating the post Greyhawk Wars history and explaining where on Oerth tieflings could have possibly come from is free to do so. IMO this is how all classic settings should be handled for a new edition of D&D. Go back to the setting as originally presented and re-imagine it for the current rules set. Maybe keep a few of the cool things that were added over the years, but get rid of most of the accumulated cruft. Update certain aspects of the setting to better fit modern sensibilities. I would love to see a new Forgotten Realms "grey box" 1357 DR setting done like this. Eberron got it right (as did Dark Sun 4e). [/QUOTE]
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