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Check Out The New Dungeon Master's Guide's Greyhawk Map
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<blockquote data-quote="Staffan" data-source="post: 9381862" data-attributes="member: 907"><p>Agreed, though I think one should consider the nature of the setting when deciding on specifics. For example, both Greyhawk and Forgotten Realms have always been "kitchen sink" settings, designed to incorporate more or less everything that's in the game. The only reason Forgotten Realms has more of the new stuff is that it was being actively supported when that new stuff came along whereas Greyhawk wasn't. Same thing with Eberron, though there it would be good to provide an Eberronian twist to things much like everything else there is a little different.</p><p></p><p>Other settings are designed to provide a more curated experience, ranging a bit from the baseline. This can range from something slightly different like Dragonlance (which I believe doesn't have orcs, for example) to something wildly different like Dark Sun. Dark Sun, in particular, is strongly defined by the things that <strong>aren't</strong> there – like gnomes, or goblins, or gods, or even things that don't begin with G. I'm not saying "don't add things to Dark Sun ever", just that one should be careful when doing so. I believe 4e used dragonborn to represent dray, for example – that's a fairly reasonable thing to do. But it was a pretty big part of Dark Sun's history that many of the species that are around in other D&D settings were exterminated, and if other species were around the same thing would have happened to them.</p></blockquote><p></p>
[QUOTE="Staffan, post: 9381862, member: 907"] Agreed, though I think one should consider the nature of the setting when deciding on specifics. For example, both Greyhawk and Forgotten Realms have always been "kitchen sink" settings, designed to incorporate more or less everything that's in the game. The only reason Forgotten Realms has more of the new stuff is that it was being actively supported when that new stuff came along whereas Greyhawk wasn't. Same thing with Eberron, though there it would be good to provide an Eberronian twist to things much like everything else there is a little different. Other settings are designed to provide a more curated experience, ranging a bit from the baseline. This can range from something slightly different like Dragonlance (which I believe doesn't have orcs, for example) to something wildly different like Dark Sun. Dark Sun, in particular, is strongly defined by the things that [B]aren't[/B] there – like gnomes, or goblins, or gods, or even things that don't begin with G. I'm not saying "don't add things to Dark Sun ever", just that one should be careful when doing so. I believe 4e used dragonborn to represent dray, for example – that's a fairly reasonable thing to do. But it was a pretty big part of Dark Sun's history that many of the species that are around in other D&D settings were exterminated, and if other species were around the same thing would have happened to them. [/QUOTE]
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