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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="InkTide" data-source="post: 9552554" data-attributes="member: 7048463"><p>This is speculation, but I think this might be something they're doing to metallic breath weapons specifically, based on the comments Crawford was making in the dragons video about metallics being able to use breath weapons "twice as often" as chromatics. To me, that is a downright bizarre way to think about the balance of control breath abilities.</p><p></p><p>A brass dragon can't exactly put someone to double-sleep, so "breath rate" is going to be nearly equivalent to the chromatics most of the time in practice even with split cooldowns - control abilities don't generally stack. Bronze, with the only non-status control breath, is the only one that could theoretically stack, but can't in practice because it pushes the targets out of range of its repulsion breath, at least going by the 2014 MM. Repeated control/status abilities in D&D are generally just spending an action to force any targets that saved/avoided to make the save again, and meaningless otherwise. They get a nice one-two punch combo out of the deal (except brass, where the damaging breath invalidates the sleeping breath anyway), but that seems fine to me (albeit possibly slightly less flavorful than the shared cooldown).</p><p></p><p>They're being somewhat coy about the secondary breath abilities, so I wouldn't be surprised if those were nerfed as well.</p><p></p><p>Again, this is speculation.</p></blockquote><p></p>
[QUOTE="InkTide, post: 9552554, member: 7048463"] This is speculation, but I think this might be something they're doing to metallic breath weapons specifically, based on the comments Crawford was making in the dragons video about metallics being able to use breath weapons "twice as often" as chromatics. To me, that is a downright bizarre way to think about the balance of control breath abilities. A brass dragon can't exactly put someone to double-sleep, so "breath rate" is going to be nearly equivalent to the chromatics most of the time in practice even with split cooldowns - control abilities don't generally stack. Bronze, with the only non-status control breath, is the only one that could theoretically stack, but can't in practice because it pushes the targets out of range of its repulsion breath, at least going by the 2014 MM. Repeated control/status abilities in D&D are generally just spending an action to force any targets that saved/avoided to make the save again, and meaningless otherwise. They get a nice one-two punch combo out of the deal (except brass, where the damaging breath invalidates the sleeping breath anyway), but that seems fine to me (albeit possibly slightly less flavorful than the shared cooldown). They're being somewhat coy about the secondary breath abilities, so I wouldn't be surprised if those were nerfed as well. Again, this is speculation. [/QUOTE]
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