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<blockquote data-quote="Upper_Krust" data-source="post: 9552706" data-attributes="member: 326"><p>As soon as they get a Flametongue weapon, yes.</p><p></p><p></p><p></p><p>True, that could change my opinion - which is solely just based upon the current information.</p><p></p><p></p><p></p><p>Adding debilitating conditions can be a great equalizer, though Banish is more annoying than anything.</p><p></p><p></p><p></p><p>True, but the Fear Factor of failure was more exhilarating.</p><p></p><p></p><p></p><p>I could do lots of things, including create my own dragons (though not seemingly with any Creation rules in the Monster Manual), I'm specifically commenting on WoTC's statblock though.</p><p></p><p></p><p></p><p>Only if they are designed that way.</p><p></p><p>I would make Reactions deal half or a third the damage of the main attacks but often include a condition that combo's with the main attack:</p><p></p><p>ie. Dragon Tail attack (Reaction, when attacked in melee) deals 6d8 (to all targets in a cone shaped area) and knocks prone, but a Claw attack normally dealing 12d6 inflicts maximum damage against a prone target as it squashes them into the ground, etc. </p><p></p><p></p><p></p><p>Not if Legendary Resistance works the same.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Verisimilitude DOES matter though. As does Fear Factor. While my AD&D character is less likely to fail that save, when you hear the damage will deal 100% of the character's HP on a failed save its "Squeaky Bum Time". When a failed save deals 23% of your characters Hit Points my character might just fail the save on purpose, roar at the dragon and say "IS THAT ALL YOU'VE GOT PITIFUL LITTLE LIZARD!?</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9552706, member: 326"] As soon as they get a Flametongue weapon, yes. True, that could change my opinion - which is solely just based upon the current information. Adding debilitating conditions can be a great equalizer, though Banish is more annoying than anything. True, but the Fear Factor of failure was more exhilarating. I could do lots of things, including create my own dragons (though not seemingly with any Creation rules in the Monster Manual), I'm specifically commenting on WoTC's statblock though. Only if they are designed that way. I would make Reactions deal half or a third the damage of the main attacks but often include a condition that combo's with the main attack: ie. Dragon Tail attack (Reaction, when attacked in melee) deals 6d8 (to all targets in a cone shaped area) and knocks prone, but a Claw attack normally dealing 12d6 inflicts maximum damage against a prone target as it squashes them into the ground, etc. Not if Legendary Resistance works the same. :) Verisimilitude DOES matter though. As does Fear Factor. While my AD&D character is less likely to fail that save, when you hear the damage will deal 100% of the character's HP on a failed save its "Squeaky Bum Time". When a failed save deals 23% of your characters Hit Points my character might just fail the save on purpose, roar at the dragon and say "IS THAT ALL YOU'VE GOT PITIFUL LITTLE LIZARD!? [/QUOTE]
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