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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="Upper_Krust" data-source="post: 9552795" data-attributes="member: 326"><p>Lethality for a single character is a complete irrelevance at Epic Levels. It doesn't mean anything. The deceased character will be back on their feet before the party get done counting the treasure.</p><p></p><p>If Highly difficult encounters don't have a possibility of a TPK then they should not be described as Highly Difficult. Not saying the PCs shouldn't have an advantage, but maybe a 25-35% chance of things going sideways for the whole party if they make extremely bad decisions or face terrible bad luck.</p><p></p><p>If the best thing a Highly Difficult Encounter might achieve is "maybe" killing one character then it represents no threat at all. </p><p></p><p></p><p></p><p>Going by the XP Award it fills the XP Budget for a party of 5 x L17 characters, 4 x L18 characters, 4 x L19 characters (encountered in its Lair) and 3 x L20 characters (again encountered in its lair). That sounds like a Solo monster to me.</p><p></p><p></p><p></p><p>Potentially so does every other monster. But the XP Reward says its a Highly difficult encounter as a Solo monster. </p><p></p><p></p><p></p><p>Other challenges guaranteed to be even weaker encounters...or as Epic Characters might say, "Speed Bumps".</p><p></p><p></p><p></p><p>Hardly a game changer.</p><p></p><p></p><p></p><p>If it can avoid dying in 2 rounds maybe it can return to fight another day when the PCs will likely be even more powerful.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9552795, member: 326"] Lethality for a single character is a complete irrelevance at Epic Levels. It doesn't mean anything. The deceased character will be back on their feet before the party get done counting the treasure. If Highly difficult encounters don't have a possibility of a TPK then they should not be described as Highly Difficult. Not saying the PCs shouldn't have an advantage, but maybe a 25-35% chance of things going sideways for the whole party if they make extremely bad decisions or face terrible bad luck. If the best thing a Highly Difficult Encounter might achieve is "maybe" killing one character then it represents no threat at all. Going by the XP Award it fills the XP Budget for a party of 5 x L17 characters, 4 x L18 characters, 4 x L19 characters (encountered in its Lair) and 3 x L20 characters (again encountered in its lair). That sounds like a Solo monster to me. Potentially so does every other monster. But the XP Reward says its a Highly difficult encounter as a Solo monster. Other challenges guaranteed to be even weaker encounters...or as Epic Characters might say, "Speed Bumps". Hardly a game changer. If it can avoid dying in 2 rounds maybe it can return to fight another day when the PCs will likely be even more powerful. [/QUOTE]
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