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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="Upper_Krust" data-source="post: 9552841" data-attributes="member: 326"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60a.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":giggle:" title="Giggle :giggle:" data-smilie="27"data-shortname=":giggle:" /></p><p></p><p></p><p></p><p>If Legendary Resistance denies that 'take away' of Reactions, I don't see the major difference.</p><p></p><p></p><p></p><p>Is there a 100 ton monster swiping its Huge Claw?</p><p></p><p></p><p></p><p>Which I largely agree with. </p><p></p><p>However, I think 5e has crossed the Rubicon with these damage numbers which are lacklustre and will be regarded as such by Epic Tier characters and as a consequence their Players.</p><p></p><p>WotC have known for 10 years the damage numbers were too low, their sweeping change of adding +9 fire damage to a Rend does not convince me they have as yet solved the issue.</p><p></p><p></p><p></p><p>We know PCs and the monsters average x amount of damage and have y amount of Hit Points. Yes there are more variables but we can eyeball at a glance which wins on average. </p><p></p><p></p><p></p><p>Which would seemingly be impossible since the advent of Legendary Resistance.</p><p></p><p></p><p></p><p>We can compare the stats just by looking at them. The Dragon's damage is extremely low. Epic characters have myriad healing options, recovery options, bonus actions and so forth.</p><p></p><p></p><p></p><p>True but these "Solo" monsters should be designed to survive 3 rounds against an average Party of 4 (of the appropriate Level) and give them a Highly Difficult fight - that means a good chance of taking down one of the four PCs each round.</p><p></p><p>If the average Epic PC damage is 75 (for the sake of argument) and it is successful 2/3rds of the time that means the Dragon can survive 11 PC turns (for simplicity). So if it does not drop a PC by the end of Round 1 it is killed in round 3. If the Party go 'nova' on it (Action Surges etc.) it can expect to fall in perhaps 2 rounds. </p><p></p><p>If the average Epic Tier PC (Level 18 we can say) has 150 HP and the dragon has a max output of 180 per round and hits 2/3rds of the time then the dragon takes 5 rounds to kill all the PCs.</p><p></p><p>Now the problem with lowering the damage and upping the number of attacks is that the Dragon scoring a Crit gives it much less of an advantage. As you noted yourself, fights are now far less swingy. But the flipside is that they are now far more predictable as a result. Without a few high damaging attacks that can crit the dragon has no chance to swing the fight.</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9552841, member: 326"] :giggle: If Legendary Resistance denies that 'take away' of Reactions, I don't see the major difference. Is there a 100 ton monster swiping its Huge Claw? Which I largely agree with. However, I think 5e has crossed the Rubicon with these damage numbers which are lacklustre and will be regarded as such by Epic Tier characters and as a consequence their Players. WotC have known for 10 years the damage numbers were too low, their sweeping change of adding +9 fire damage to a Rend does not convince me they have as yet solved the issue. We know PCs and the monsters average x amount of damage and have y amount of Hit Points. Yes there are more variables but we can eyeball at a glance which wins on average. Which would seemingly be impossible since the advent of Legendary Resistance. We can compare the stats just by looking at them. The Dragon's damage is extremely low. Epic characters have myriad healing options, recovery options, bonus actions and so forth. True but these "Solo" monsters should be designed to survive 3 rounds against an average Party of 4 (of the appropriate Level) and give them a Highly Difficult fight - that means a good chance of taking down one of the four PCs each round. If the average Epic PC damage is 75 (for the sake of argument) and it is successful 2/3rds of the time that means the Dragon can survive 11 PC turns (for simplicity). So if it does not drop a PC by the end of Round 1 it is killed in round 3. If the Party go 'nova' on it (Action Surges etc.) it can expect to fall in perhaps 2 rounds. If the average Epic Tier PC (Level 18 we can say) has 150 HP and the dragon has a max output of 180 per round and hits 2/3rds of the time then the dragon takes 5 rounds to kill all the PCs. Now the problem with lowering the damage and upping the number of attacks is that the Dragon scoring a Crit gives it much less of an advantage. As you noted yourself, fights are now far less swingy. But the flipside is that they are now far more predictable as a result. Without a few high damaging attacks that can crit the dragon has no chance to swing the fight. [/QUOTE]
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