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<blockquote data-quote="Upper_Krust" data-source="post: 9553457" data-attributes="member: 326"><p>5th Edition isn't the worst for Epic Tier play, but the saving throw problem needs plugged right away. I also dislike the way Magic Weapon damage is handled. But both those are extremely easy fixes.</p><p></p><p></p><p></p><p>Hopefully I can get you to trust me on it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p></p><p></p><p>Would be interested in hearing about them.</p><p></p><p></p><p></p><p>I don't want to give everything away at this juncture but I have a few uses for Legendary Resistance beyond the obvious.</p><p></p><p></p><p></p><p>30 Divine Ranks and galaxies will be probably be getting back-handed into oblivion at around the halfway mark.</p><p></p><p></p><p></p><p>Well a couple of things on this.</p><p></p><p>Firstly, not everything grants a save. there are spells and magic item effects that simply do not grant a save - largely these are built (like Power Word Stun/Kill) on a hit point basis. Here you can use Legendary Resistance to grant a save (not auto succeed).</p><p></p><p>Secondly, higher dimensional beings (such as 4D Overgods) have an auto Advantage/Disadvantage mechanic (and these things stack/cancel in my rules). Here you can use Legendary Resistance to cancel a Disadvantage (not auto succeed).</p><p></p><p></p><p></p><p>Well I am hoping to announce the Kickstarter for the Spring shortly. So getting the new website done (Squarespace is more fiddly than I had hoped), Kickstarter readied (my first and thus comes with all the newbie doubts) and finishing the last 50 pages (of a 400 page book) consumes most of my free time.</p><p></p><p></p><p></p><p>I totally agree with all that, playtesting has been limited (imagine one person had to do the whole Player's Handbook - including design and, largely the art), but I am confident the full release will be as good as other product on the market.</p><p></p><p>I don't want to derail this thread, here is the thread link for the GOD Rules: Player's Guide although, just to add a lot of the information and content has changed in the 6 months since the thread was started.</p><p></p><p>[URL unfurl="true"]https://www.enworld.org/threads/god-rules-players-guide-5e.705572/[/URL]</p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 9553457, member: 326"] 5th Edition isn't the worst for Epic Tier play, but the saving throw problem needs plugged right away. I also dislike the way Magic Weapon damage is handled. But both those are extremely easy fixes. Hopefully I can get you to trust me on it. ;) Would be interested in hearing about them. I don't want to give everything away at this juncture but I have a few uses for Legendary Resistance beyond the obvious. 30 Divine Ranks and galaxies will be probably be getting back-handed into oblivion at around the halfway mark. Well a couple of things on this. Firstly, not everything grants a save. there are spells and magic item effects that simply do not grant a save - largely these are built (like Power Word Stun/Kill) on a hit point basis. Here you can use Legendary Resistance to grant a save (not auto succeed). Secondly, higher dimensional beings (such as 4D Overgods) have an auto Advantage/Disadvantage mechanic (and these things stack/cancel in my rules). Here you can use Legendary Resistance to cancel a Disadvantage (not auto succeed). Well I am hoping to announce the Kickstarter for the Spring shortly. So getting the new website done (Squarespace is more fiddly than I had hoped), Kickstarter readied (my first and thus comes with all the newbie doubts) and finishing the last 50 pages (of a 400 page book) consumes most of my free time. I totally agree with all that, playtesting has been limited (imagine one person had to do the whole Player's Handbook - including design and, largely the art), but I am confident the full release will be as good as other product on the market. I don't want to derail this thread, here is the thread link for the GOD Rules: Player's Guide although, just to add a lot of the information and content has changed in the 6 months since the thread was started. [URL unfurl="true"]https://www.enworld.org/threads/god-rules-players-guide-5e.705572/[/URL] [/QUOTE]
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