Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Check Out The New Monster Manual’s Ancient Gold Dragon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9553557" data-attributes="member: 6801228"><p>Okay, so we assume fighter has +5 con, rogue, cleric, and wizard have +2. That gets approximately 600 between all four... but then you must account for the fact that the Gold Dragon isn't dealing 71 damage with their breath weapon. They are dealing about 178 on average, which is pretty darn close to 1/3 of the party's total health. And even if you feel that is a bit high (maybe you want to throw fire resistance on the wizard) even if you get it down to 1/4 of the party's total health, that is significant. Additionally, that health is unevenly distributed.</p><p></p><p></p><p></p><p>Absorb elements can reduce the damage the wizard takes, yes. But shield? Your standard wizard isn't going to be getting much higher than a 22 AC with Shield, and three or more attacks at +17 to hit? That means the dragon needs to roll a 5 or better WITH shield. And if the wizard has about 90 hp, then that is potentially dead in two rounds (if we truly want to be vicious about the fight) </p><p></p><p>And, again, the 71 is an average damage. The max damage of the fire breath is 130, which kills the wizard and the cleric from my example if they fail the save. Not that I think it is really necessary for the Dragon to drop a PC every single turn.</p><p></p><p></p><p></p><p>Dropping a PC to 0 hp on round one before they have a chance to do anything is also unfun. Yet you have no problem calling the dragon weak because it seemingly can't do that. Powerful abilities are often not fun to be hit with. That's part of them being powerful.</p><p></p><p></p><p></p><p>Yes, and they will need it. But your assumption of a solo dragon lasting only three or four rounds is predicated on the DM only using the average health (it is perfectly in the rules to set the DRagon's hp as high as 812) and having no healing. It is rather fundamental to your argument that the dragon is too weak and needs to hit harder.</p><p></p><p></p><p></p><p>You don't see half the part being bloodied or potentially killed in a single move, with three legendary actions in the wings, as in any way a "problem" the party will need to deal with? I'm not approaching this as "this ancient dragon will immediately roflstomp an 18th level party" that's obviously not going to happen, but this looks like it would be a hard fight with lots of dramatic moments. And that is from HALF the statblock. </p><p></p><p>I think you are vastly overestimating the resilience of a party, in the face of that +19 to initiative and legendary actions.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9553557, member: 6801228"] Okay, so we assume fighter has +5 con, rogue, cleric, and wizard have +2. That gets approximately 600 between all four... but then you must account for the fact that the Gold Dragon isn't dealing 71 damage with their breath weapon. They are dealing about 178 on average, which is pretty darn close to 1/3 of the party's total health. And even if you feel that is a bit high (maybe you want to throw fire resistance on the wizard) even if you get it down to 1/4 of the party's total health, that is significant. Additionally, that health is unevenly distributed. Absorb elements can reduce the damage the wizard takes, yes. But shield? Your standard wizard isn't going to be getting much higher than a 22 AC with Shield, and three or more attacks at +17 to hit? That means the dragon needs to roll a 5 or better WITH shield. And if the wizard has about 90 hp, then that is potentially dead in two rounds (if we truly want to be vicious about the fight) And, again, the 71 is an average damage. The max damage of the fire breath is 130, which kills the wizard and the cleric from my example if they fail the save. Not that I think it is really necessary for the Dragon to drop a PC every single turn. Dropping a PC to 0 hp on round one before they have a chance to do anything is also unfun. Yet you have no problem calling the dragon weak because it seemingly can't do that. Powerful abilities are often not fun to be hit with. That's part of them being powerful. Yes, and they will need it. But your assumption of a solo dragon lasting only three or four rounds is predicated on the DM only using the average health (it is perfectly in the rules to set the DRagon's hp as high as 812) and having no healing. It is rather fundamental to your argument that the dragon is too weak and needs to hit harder. You don't see half the part being bloodied or potentially killed in a single move, with three legendary actions in the wings, as in any way a "problem" the party will need to deal with? I'm not approaching this as "this ancient dragon will immediately roflstomp an 18th level party" that's obviously not going to happen, but this looks like it would be a hard fight with lots of dramatic moments. And that is from HALF the statblock. I think you are vastly overestimating the resilience of a party, in the face of that +19 to initiative and legendary actions. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Check Out The New Monster Manual’s Ancient Gold Dragon
Top