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<blockquote data-quote="Chaosmancer" data-source="post: 9554682" data-attributes="member: 6801228"><p>Looks like it is, my mistake. Getting it mixed with the other reveals</p><p></p><p></p><p></p><p>1) At a +16, the dragon going first is VERY likely. You would need to either have a subclass ability, and/or alert, maybe an epic boon, and a good roll. Even if the dragon doesn't go first, it is pretty darn likely to be going second. </p><p></p><p>2) Yes, that is a pretty common thing. Especially since this isn't a small area of effect. This is a 90 ft cone, that is massive. As long as the party is within 50 ft of each other, the Dragon has a good chance of hitting all of them if the dragon is on the ground. If it is in the air? They have to be only within 90 ft of each other (between the furthest two targets)</p><p></p><p>3) Yes, you can counter-play fire damage. That may not be guaranteed though, and Absorb elements on the wizard was accounted for. </p><p></p><p>4) I didn't assume they all failed their saves. I assumed that the wizard and the cleric failed a DC 24 dex save. The fighter likely passed for half and the rogue might have passed for no damage. </p><p></p><p>5) An attack whose impact is countered by a 9th level spell isn't a big deal? That's the single strongest healing spell in the game, and it can be used only once per day at these levels. Heck, who says you have it? If you fought through two or three encounters, maybe you mass healed BEFORE the fight to get up to fighting shape.</p><p></p><p></p><p></p><p>You'd reduce each hit by 4. So, instead of taking 84 damage, you would take 72. That isn't really going to save someone who is at such low hp.</p><p></p><p></p><p></p><p>They aren't tanks</p><p></p><p></p><p></p><p>Unproven assertion that they cannot win if they do not.</p><p></p><p></p><p></p><p>No. Really no to all of that.</p><p></p><p></p><p></p><p>How do the player's know a big attack is coming? How is it not equally terrifying to have three big attacks?</p><p></p><p></p><p></p><p>Actually, it isn't. That's why I brought up that the hp could be changed.</p><p></p><p></p><p></p><p>Legendary actions, bonus actions, lair actions, ect</p><p></p><p></p><p></p><p>Highest initiative for most PCs will be +%, that is an 11 pnt difference. The Breath WEapon has a massive range. I only accounted for half of them failing anyways. I even accounted for Absorb elements. </p><p></p><p>And, it sounded like, your experience is often with a homebrew system, which might tilt your expectations. For example Absorb Elements isn't in the 2024 books. So a group going "pure" 2024 doesn't have access to it.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9554682, member: 6801228"] Looks like it is, my mistake. Getting it mixed with the other reveals 1) At a +16, the dragon going first is VERY likely. You would need to either have a subclass ability, and/or alert, maybe an epic boon, and a good roll. Even if the dragon doesn't go first, it is pretty darn likely to be going second. 2) Yes, that is a pretty common thing. Especially since this isn't a small area of effect. This is a 90 ft cone, that is massive. As long as the party is within 50 ft of each other, the Dragon has a good chance of hitting all of them if the dragon is on the ground. If it is in the air? They have to be only within 90 ft of each other (between the furthest two targets) 3) Yes, you can counter-play fire damage. That may not be guaranteed though, and Absorb elements on the wizard was accounted for. 4) I didn't assume they all failed their saves. I assumed that the wizard and the cleric failed a DC 24 dex save. The fighter likely passed for half and the rogue might have passed for no damage. 5) An attack whose impact is countered by a 9th level spell isn't a big deal? That's the single strongest healing spell in the game, and it can be used only once per day at these levels. Heck, who says you have it? If you fought through two or three encounters, maybe you mass healed BEFORE the fight to get up to fighting shape. You'd reduce each hit by 4. So, instead of taking 84 damage, you would take 72. That isn't really going to save someone who is at such low hp. They aren't tanks Unproven assertion that they cannot win if they do not. No. Really no to all of that. How do the player's know a big attack is coming? How is it not equally terrifying to have three big attacks? Actually, it isn't. That's why I brought up that the hp could be changed. Legendary actions, bonus actions, lair actions, ect Highest initiative for most PCs will be +%, that is an 11 pnt difference. The Breath WEapon has a massive range. I only accounted for half of them failing anyways. I even accounted for Absorb elements. And, it sounded like, your experience is often with a homebrew system, which might tilt your expectations. For example Absorb Elements isn't in the 2024 books. So a group going "pure" 2024 doesn't have access to it. [/QUOTE]
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