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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="UngeheuerLich" data-source="post: 9555454" data-attributes="member: 59057"><p>So the dragon in their lair has always had the abilities, the new dragons get by default. </p><p></p><p>I really liked the idea of those lair actions. I am said that they are gone. But maybe they were often missed by people when they gauged the danger of a dragon.</p><p></p><p>Advantage on all checks is nothing to sneeze at. A DC 15 Charisma saving throw is exactly the number against which saving throws in 5e should work well. Someone with high charisma and proficiency has about 80% chance to save. Someone without proficiency and low charisma has only a 25% chance to save.</p><p>And escaping with a charisma contest is also not that easy to do. So in their lair, gold dragons were always scary. </p><p></p><p>If the DC is raised to 24 as you suggest, no character has a fair chance to succeed. Sounds like a boring fight if the same character is targeted over and over again. Let see if the DC was really raised or not. </p><p></p><p>Mearls mentioned somewhere not long ago, that monster DCs were not meant to scale. I think he is right. DC should be usually 15. And maybe those effects need a lesser effect on a success.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 9555454, member: 59057"] So the dragon in their lair has always had the abilities, the new dragons get by default. I really liked the idea of those lair actions. I am said that they are gone. But maybe they were often missed by people when they gauged the danger of a dragon. Advantage on all checks is nothing to sneeze at. A DC 15 Charisma saving throw is exactly the number against which saving throws in 5e should work well. Someone with high charisma and proficiency has about 80% chance to save. Someone without proficiency and low charisma has only a 25% chance to save. And escaping with a charisma contest is also not that easy to do. So in their lair, gold dragons were always scary. If the DC is raised to 24 as you suggest, no character has a fair chance to succeed. Sounds like a boring fight if the same character is targeted over and over again. Let see if the DC was really raised or not. Mearls mentioned somewhere not long ago, that monster DCs were not meant to scale. I think he is right. DC should be usually 15. And maybe those effects need a lesser effect on a success. [/QUOTE]
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