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<blockquote data-quote="Chaosmancer" data-source="post: 9555794" data-attributes="member: 6801228"><p>Inspiration might not help you at all. You do not get to add proficiency to initiative naturally, you get your dex mod. Even a Rogue with a +5 is incapable of going before the dragon if the dragon rolls a 10 and gets a total of 26. Because you cannot crit initiative per the rules, so they max at 25. </p><p></p><p>I really think people are underestimating how game changing expertise in initiative is.</p><p></p><p></p><p></p><p>It doesn't need to sneak up on them. Heck, since surprise is just disadvantage at Initiative, the PARTY could sneak up on the dragon, and it is still likely to act before any of them. And it doesn't need to drop the wizard in the first move, because it still has legendary actions.</p><p></p><p></p><p></p><p>You keep acting like the cleric being able to spend their entire turn on damage control, instead on trying to take out the dragon, is somehow a death sentence for the dragon. Sure, Heal the wizard, that means you didn't do anything else. Like heal yourself.</p><p></p><p></p><p></p><p>Okay? We are talking anywhere between just using its legendary actions and one turn. That isn't "ignoring" anyone in any meaningful degree.</p><p></p><p></p><p></p><p>This really is starting to feel more like "I can't think of a way to dismiss this". There is counter-play to high DC abilities like Banishment. And it can only effect one creature at a time.</p><p></p><p></p><p></p><p>What do you mean by exact same CR? Obviously it will be harder, but also that doesn't mean it becomes CR 25.</p><p></p><p></p><p></p><p>And the new ones have been massively improved by what I've seen of other monsters.</p><p></p><p></p><p></p><p>Nothing? We have very different definitions of nothing. We are talking close to 1/5 of their health.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9555794, member: 6801228"] Inspiration might not help you at all. You do not get to add proficiency to initiative naturally, you get your dex mod. Even a Rogue with a +5 is incapable of going before the dragon if the dragon rolls a 10 and gets a total of 26. Because you cannot crit initiative per the rules, so they max at 25. I really think people are underestimating how game changing expertise in initiative is. It doesn't need to sneak up on them. Heck, since surprise is just disadvantage at Initiative, the PARTY could sneak up on the dragon, and it is still likely to act before any of them. And it doesn't need to drop the wizard in the first move, because it still has legendary actions. You keep acting like the cleric being able to spend their entire turn on damage control, instead on trying to take out the dragon, is somehow a death sentence for the dragon. Sure, Heal the wizard, that means you didn't do anything else. Like heal yourself. Okay? We are talking anywhere between just using its legendary actions and one turn. That isn't "ignoring" anyone in any meaningful degree. This really is starting to feel more like "I can't think of a way to dismiss this". There is counter-play to high DC abilities like Banishment. And it can only effect one creature at a time. What do you mean by exact same CR? Obviously it will be harder, but also that doesn't mean it becomes CR 25. And the new ones have been massively improved by what I've seen of other monsters. Nothing? We have very different definitions of nothing. We are talking close to 1/5 of their health. [/QUOTE]
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