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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="Chaosmancer" data-source="post: 9556637" data-attributes="member: 6801228"><p>I don't care if you think it "pales in comparison" I was still making a point. Which was that the idea of the dragon hitting all or most of the party with its breath weapon is not absurd if, even surprised, the Dragon can still reliably go first in the initiative.</p><p></p><p></p><p></p><p>Sure, a 6th level healing word can heal one member of the party from a successful save against the fire breath. The dragon dealt damage to three people. What do you do for the other two? Oh? Cast an even stronger spell? Okay. </p><p></p><p>Convenient how you've not run out of any spells at all and were fully rested before fighting this Boss Encounter of a solo monster by itself, so that you can be the most powerful you could possibly be.</p><p></p><p></p><p></p><p>You misread the ability, but you also are ignoring the OTHER legendary actions. Like the 7d6 Guiding Bolt that is going to grant them advantage on their next hit for crit fishing. That is 24.5 average damage per hit at range. </p><p></p><p>Again, you seem to hyper-fixate on the one thing you can't dismiss by just yelling out a 6th or higher level healing spell, but the Dragon could potentially hit the cleric with the Fire Breath and two Guiding Bolts, dealing a potential 120 damage BEFORE THE CLERIC CAN DO ANYTHING. That is a decent chance of dropping your heal bot.</p><p></p><p></p><p></p><p>Creatures of the same CR have some pretty big varieties in HP. And, if the whole point of your argument was this dragon was far too weak to take seriously... wouldn't increasing its hp be a good thing?</p><p></p><p></p><p></p><p>No it isn't.</p><p></p><p></p><p></p><p>3/4 is by definition a fraction too. </p><p></p><p>If you can lose one-fifth of your health as part of your allies losing seventy percent of their health? That's not only not nothing, but it is troubling. Especially when you realize the Dragon's rend attack does about the same damage, as does its legendary attacks, and now you are looking at potentially 6 attacks that can take about 1/5th of your health, after having lost 1/5th of your health. Which in two turns is 7/5ths. And... that's not good for you surviving actually.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9556637, member: 6801228"] I don't care if you think it "pales in comparison" I was still making a point. Which was that the idea of the dragon hitting all or most of the party with its breath weapon is not absurd if, even surprised, the Dragon can still reliably go first in the initiative. Sure, a 6th level healing word can heal one member of the party from a successful save against the fire breath. The dragon dealt damage to three people. What do you do for the other two? Oh? Cast an even stronger spell? Okay. Convenient how you've not run out of any spells at all and were fully rested before fighting this Boss Encounter of a solo monster by itself, so that you can be the most powerful you could possibly be. You misread the ability, but you also are ignoring the OTHER legendary actions. Like the 7d6 Guiding Bolt that is going to grant them advantage on their next hit for crit fishing. That is 24.5 average damage per hit at range. Again, you seem to hyper-fixate on the one thing you can't dismiss by just yelling out a 6th or higher level healing spell, but the Dragon could potentially hit the cleric with the Fire Breath and two Guiding Bolts, dealing a potential 120 damage BEFORE THE CLERIC CAN DO ANYTHING. That is a decent chance of dropping your heal bot. Creatures of the same CR have some pretty big varieties in HP. And, if the whole point of your argument was this dragon was far too weak to take seriously... wouldn't increasing its hp be a good thing? No it isn't. 3/4 is by definition a fraction too. If you can lose one-fifth of your health as part of your allies losing seventy percent of their health? That's not only not nothing, but it is troubling. Especially when you realize the Dragon's rend attack does about the same damage, as does its legendary attacks, and now you are looking at potentially 6 attacks that can take about 1/5th of your health, after having lost 1/5th of your health. Which in two turns is 7/5ths. And... that's not good for you surviving actually. [/QUOTE]
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