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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="Upper_Krust" data-source="post: 9556861" data-attributes="member: 326"><p></p></blockquote><p></p><p>Yes it could certainly happen. But its an irrelevance next to the Banish - which is what the whole fight hinges on.</p><p></p><p></p><p></p><p>Rogue Evades.</p><p>Fighter saves and Second Winds (if he gets a turn).</p><p>Wizard Absorbs Elements.</p><p>Cleric uses Healing Word (or some other spell).</p><p></p><p></p><p></p><p>The XP Reward is for a "Highly Difficult" Encounter on its own, <strong>not</strong> a highly difficult Encounter after the party has already had two Encounters.</p><p></p><p></p><p></p><p>Its tricky to say if 24.5 w. Advantage next attack is better than a consistent 28 - maybe it is.</p><p></p><p></p><p></p><p>That's true, the Dragon 'reacting' to a PC's attacks by using its Legendary Actions to attack a separate character could see it do 2-3 Guiding Bolts before one character even gets to act.</p><p></p><p>Of course that would likely still be sub-optimal compared with Banish....but it could happen.</p><p></p><p>But would be much more realistic, fun and engaging, if the Legendary Actions at the end of a PC's turn had to be used against that specific PC.</p><p></p><p></p><p></p><p>That's true and typically the balancing factor with big massive monsters (those with more Hit Points) is often that they are notably slower than others who might have less HP...not so here though.</p><p></p><p>Maybe that's why the Dragon does so little damage (to compensate), albeit that is moot when taking Banish into account.</p><p></p><p>Maybe the non-eel-like Dragons, like the Red Dragon, don't get this crazy Initiative Bonuses but have higher AC and higher damage to balance against that.</p><p></p><p></p><p></p><p>The sweet spot for Solo monsters is 3-4 rounds. I don't see why massively inflating hit points in this instance is better than slightly upping the dragon's damage. That might turn the fight into a slog.</p><p></p><p></p><p></p><p>I disagree. A typical party cannot defeat the dragon unless it specifically preps for the Banish attack (or hypothetically uses some Char- Ops nonsense).</p><p></p><p></p><p></p><p>Yes , that's bigger than less than 1/5.</p><p></p><p></p><p></p><p>Its not troubling to an Epic Tier martial character.</p><p></p><p></p><p></p><p>Yes but Fire Breath Weapon + 6 attacks is 1.5 rounds of actions for the dragon. With the fighter likely having the best AC of the bunch and Second Wind being used as soon as he takes around 25 points of damage.</p><p></p><p>Again Banish is <strong>by far</strong> the best tactic and its best to use it against the character with the best AC/highest HP.</p><p>[/QUOTE]</p>
[QUOTE="Upper_Krust, post: 9556861, member: 326"] [/QUOTE] Yes it could certainly happen. But its an irrelevance next to the Banish - which is what the whole fight hinges on. Rogue Evades. Fighter saves and Second Winds (if he gets a turn). Wizard Absorbs Elements. Cleric uses Healing Word (or some other spell). The XP Reward is for a "Highly Difficult" Encounter on its own, [B]not[/B] a highly difficult Encounter after the party has already had two Encounters. Its tricky to say if 24.5 w. Advantage next attack is better than a consistent 28 - maybe it is. That's true, the Dragon 'reacting' to a PC's attacks by using its Legendary Actions to attack a separate character could see it do 2-3 Guiding Bolts before one character even gets to act. Of course that would likely still be sub-optimal compared with Banish....but it could happen. But would be much more realistic, fun and engaging, if the Legendary Actions at the end of a PC's turn had to be used against that specific PC. That's true and typically the balancing factor with big massive monsters (those with more Hit Points) is often that they are notably slower than others who might have less HP...not so here though. Maybe that's why the Dragon does so little damage (to compensate), albeit that is moot when taking Banish into account. Maybe the non-eel-like Dragons, like the Red Dragon, don't get this crazy Initiative Bonuses but have higher AC and higher damage to balance against that. The sweet spot for Solo monsters is 3-4 rounds. I don't see why massively inflating hit points in this instance is better than slightly upping the dragon's damage. That might turn the fight into a slog. I disagree. A typical party cannot defeat the dragon unless it specifically preps for the Banish attack (or hypothetically uses some Char- Ops nonsense). Yes , that's bigger than less than 1/5. Its not troubling to an Epic Tier martial character. Yes but Fire Breath Weapon + 6 attacks is 1.5 rounds of actions for the dragon. With the fighter likely having the best AC of the bunch and Second Wind being used as soon as he takes around 25 points of damage. Again Banish is [B]by far[/B] the best tactic and its best to use it against the character with the best AC/highest HP. [/QUOTE]
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