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Check Out The New Monster Manual’s Ancient Gold Dragon
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<blockquote data-quote="Sulicius" data-source="post: 9558961" data-attributes="member: 6896569"><p>Alright! I tested the new Ancient Gold Dragon today against a kitted out group of 3 20th level characters. I rolled up a list of totally random itemsbased on the magic item tracker sheet. The PC's also had most resources reduced by 1/3rd to simulate some adventuring beforehand.</p><p></p><p>We had a Circle of the Sea Druid, a Battle Master Fighter and a Dragon Sorcerer. </p><p></p><p>The new banish was absolutely devastating, but since the fighter could auto-pass the save with the new Indomitable, she stayed in the fight. With two action surges and 4 attacks per action, she pretty much took down the dragon on her own. A potion of invulnerability, broom of flying and the Foresight spell allowed her to shine. I honestly don't even remember what the rest of the party did. It was very easy for all of them to have resistance to fire damage, so the golden oldie wasn't that effective. </p><p></p><p>It looks like even with the new stat block, even with the new encounter building rules, an ancient dragon has no chance against a tier 4 party. Using the Lazy Encounter Benchmark I could have fielded 2 of them, which obviously would make them win just because of those banishes. </p><p></p><p>The stat block still lacks damage. 28 damage per attack just doesn't cut it.</p><p></p><p>So we also tested Flee! Mortals!'s Fortzaantirilys, another CR24 dragon. This one was intended for a full adventuring party, but only of level 16 according to their own encounter building rules. The monster put up wayyy more of a fight than the other, this time against 4 LVL19 PC's. The players seemed to have enjoyed this fight more aswell. For me, as a DM, I don't like how finicky FM stat blocks are, but I can't argue with the results.</p></blockquote><p></p>
[QUOTE="Sulicius, post: 9558961, member: 6896569"] Alright! I tested the new Ancient Gold Dragon today against a kitted out group of 3 20th level characters. I rolled up a list of totally random itemsbased on the magic item tracker sheet. The PC's also had most resources reduced by 1/3rd to simulate some adventuring beforehand. We had a Circle of the Sea Druid, a Battle Master Fighter and a Dragon Sorcerer. The new banish was absolutely devastating, but since the fighter could auto-pass the save with the new Indomitable, she stayed in the fight. With two action surges and 4 attacks per action, she pretty much took down the dragon on her own. A potion of invulnerability, broom of flying and the Foresight spell allowed her to shine. I honestly don't even remember what the rest of the party did. It was very easy for all of them to have resistance to fire damage, so the golden oldie wasn't that effective. It looks like even with the new stat block, even with the new encounter building rules, an ancient dragon has no chance against a tier 4 party. Using the Lazy Encounter Benchmark I could have fielded 2 of them, which obviously would make them win just because of those banishes. The stat block still lacks damage. 28 damage per attack just doesn't cut it. So we also tested Flee! Mortals!'s Fortzaantirilys, another CR24 dragon. This one was intended for a full adventuring party, but only of level 16 according to their own encounter building rules. The monster put up wayyy more of a fight than the other, this time against 4 LVL19 PC's. The players seemed to have enjoyed this fight more aswell. For me, as a DM, I don't like how finicky FM stat blocks are, but I can't argue with the results. [/QUOTE]
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