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<blockquote data-quote="Chaosmancer" data-source="post: 9560590" data-attributes="member: 6801228"><p>Nice strawman. Poorly constructed, but looks pretty.</p><p></p><p></p><p></p><p>3) And they will hit. I don't understand how you keep missing this point. The current Tarrasque has a modifier of +19. Even if you stacked magical gear on yourself and used special abilities to get your AC up the 30, which is FAR beyond what most characters achieve, the Tarrasque still hits you half the time. Most "epic level" PCs are only going to be sitting at an AC of above 20, maybe the fighter or paladin could get into 26 territory.</p><p></p><p>2) Do you understand how a Death Spiral Works? Yes it may not be the end of their journey if the fight is won, you may even be able to bring them back up into the fight.... except that since you can't bring them back to full HP, they will drop faster next time, along with whoever else is targetted. Then you need to bring both of them back, and that is pretty difficult to do and get both of them back to full, and so they both drop faster next time and this is all assuming the Healer is not targeted and is capable of targeting the downed allies and bringing them back. These are all worrying assumptions to make in actual play. </p><p></p><p>1) There is a whole spectrum between "tickle tickle fun time" and "ultra mega death edge death death".</p><p></p><p></p><p></p><p>I'm not complaining about it. But from your posts so far, and your utter dismissal of all the damage that can be done because "the cleric can just cast a spell and heal it" then you must mean you want something like the Tarrassque to drop two party members per round, from max hp, and including any healing the cleric may do. Because if the cleric can heal them back to full, then the damage was trivial and didn't count.</p><p></p><p></p><p></p><p>The damage is not low.</p><p></p><p></p><p></p><p>Did any of these parties attempt to fight such high CR monsters with no magical items and no feats?</p><p></p><p></p><p></p><p>No, the whole point of Legendary Resistance is so that the Big Bad doesn't get polymorphed into a goldfish and suffocate on round one. It is not so that we have solo monsters, because the designers have REPEATEDLY told us that we should include minions with the big bads.</p><p></p><p></p><p></p><p>29 damage on average, three times is an average of 87 damage. The dragon tends to go first. The Dragon has a very high to hit bonus. I've shown the math multiple times. This could easily drop a sorcerer or wizard, this is possible to drop, and if not drop can severely mess up a Bard, Druid, Cleric, Bard, Monk, Warlock or Artificer. This is more than half the HP of a Fighter, Ranger or Paladin. </p><p></p><p>The point isn't the 9 fire damage. The point is the average damage over a single turn, which is 87. And, notably, most PCs did not actually get an increase in damage prevention or HP. They had their own damage adjusted. So no, I doubt the power creep does what you say.</p><p></p><p></p><p></p><p>SO I guess the Dragon just keeps banishing them after the rest of the party is dead, forever and ever? Come on. Only the worst DMs would even consider doing that.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9560590, member: 6801228"] Nice strawman. Poorly constructed, but looks pretty. 3) And they will hit. I don't understand how you keep missing this point. The current Tarrasque has a modifier of +19. Even if you stacked magical gear on yourself and used special abilities to get your AC up the 30, which is FAR beyond what most characters achieve, the Tarrasque still hits you half the time. Most "epic level" PCs are only going to be sitting at an AC of above 20, maybe the fighter or paladin could get into 26 territory. 2) Do you understand how a Death Spiral Works? Yes it may not be the end of their journey if the fight is won, you may even be able to bring them back up into the fight.... except that since you can't bring them back to full HP, they will drop faster next time, along with whoever else is targetted. Then you need to bring both of them back, and that is pretty difficult to do and get both of them back to full, and so they both drop faster next time and this is all assuming the Healer is not targeted and is capable of targeting the downed allies and bringing them back. These are all worrying assumptions to make in actual play. 1) There is a whole spectrum between "tickle tickle fun time" and "ultra mega death edge death death". I'm not complaining about it. But from your posts so far, and your utter dismissal of all the damage that can be done because "the cleric can just cast a spell and heal it" then you must mean you want something like the Tarrassque to drop two party members per round, from max hp, and including any healing the cleric may do. Because if the cleric can heal them back to full, then the damage was trivial and didn't count. The damage is not low. Did any of these parties attempt to fight such high CR monsters with no magical items and no feats? No, the whole point of Legendary Resistance is so that the Big Bad doesn't get polymorphed into a goldfish and suffocate on round one. It is not so that we have solo monsters, because the designers have REPEATEDLY told us that we should include minions with the big bads. 29 damage on average, three times is an average of 87 damage. The dragon tends to go first. The Dragon has a very high to hit bonus. I've shown the math multiple times. This could easily drop a sorcerer or wizard, this is possible to drop, and if not drop can severely mess up a Bard, Druid, Cleric, Bard, Monk, Warlock or Artificer. This is more than half the HP of a Fighter, Ranger or Paladin. The point isn't the 9 fire damage. The point is the average damage over a single turn, which is 87. And, notably, most PCs did not actually get an increase in damage prevention or HP. They had their own damage adjusted. So no, I doubt the power creep does what you say. SO I guess the Dragon just keeps banishing them after the rest of the party is dead, forever and ever? Come on. Only the worst DMs would even consider doing that. [/QUOTE]
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