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<blockquote data-quote="Steve_MND" data-source="post: 6817045" data-attributes="member: 6801314"><p>He's probably referring to the fact that all this (like the 'legal sources' discussion that went south elsewhere) has been brought up and discussed quite thoroughly previously... starting even back a little bit before we even definitively knew there was a Ravenloft in the works. Unfortunately i suspect that the tight story-arc for Season 4 was already well underway by that point, and even if the Staff felt we brought up a viable concern, it was too late to actually scrap everything and redo it all.</p><p></p><p>Personally, at this point, I'm holding out for some sort of 'emergency jettison' feature if your character misses the 'exit mod;' something like you spend 20/30/however many Time Units to escape the Mists. Something expensive to keep people from using it randomly and thus watering down the whole trapping aspect, but some avenue still available so unlucky players aren't screwed over just because they missed a key session.</p><p></p><p>As to the DMGuild stuff and all, yeah, that was as much a surprise to the non-WotC staff as it was to the rest of us, and that's going to be a gamechanger. Unfortunately, it coincides with the different aspects being attempted in Season 4, so there's little to no strong benchmark for comparing the effect this will have on gameplay. We'll have to wait and see for now.</p><p></p><p>FWIW, I 100% completely and totally am behind them in the de-linking of AL gameplay with host stores. As someone with just a very small game store in my area (and until recently, none), I didn't like the fact that AL had been largely unavailable to all those players out there that might not have had any participating stores at all near them. I had been arguing against that stance from the get go, and am pleased to see that it eventually changed.</p></blockquote><p></p>
[QUOTE="Steve_MND, post: 6817045, member: 6801314"] He's probably referring to the fact that all this (like the 'legal sources' discussion that went south elsewhere) has been brought up and discussed quite thoroughly previously... starting even back a little bit before we even definitively knew there was a Ravenloft in the works. Unfortunately i suspect that the tight story-arc for Season 4 was already well underway by that point, and even if the Staff felt we brought up a viable concern, it was too late to actually scrap everything and redo it all. Personally, at this point, I'm holding out for some sort of 'emergency jettison' feature if your character misses the 'exit mod;' something like you spend 20/30/however many Time Units to escape the Mists. Something expensive to keep people from using it randomly and thus watering down the whole trapping aspect, but some avenue still available so unlucky players aren't screwed over just because they missed a key session. As to the DMGuild stuff and all, yeah, that was as much a surprise to the non-WotC staff as it was to the rest of us, and that's going to be a gamechanger. Unfortunately, it coincides with the different aspects being attempted in Season 4, so there's little to no strong benchmark for comparing the effect this will have on gameplay. We'll have to wait and see for now. FWIW, I 100% completely and totally am behind them in the de-linking of AL gameplay with host stores. As someone with just a very small game store in my area (and until recently, none), I didn't like the fact that AL had been largely unavailable to all those players out there that might not have had any participating stores at all near them. I had been arguing against that stance from the get go, and am pleased to see that it eventually changed. [/QUOTE]
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