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<blockquote data-quote="Pauper" data-source="post: 6826542" data-attributes="member: 17607"><p>I agree with you on the spirit of the setting, but including an 'escape from the Mists' downtime activity wouldn't be for the benefit of Ravenloft fans (a good number of whom would probably be perfectly OK with their characters being trapped in Ravenloft forever), but for folks who don't care for the setting, whether they know it in advance or learn it by playing Season 4.</p><p></p><p>I mean, there are folks out there who feel that D&D, at its core, is a game about a bunch of folks getting together in a backwater and teaming up to become The Avengers; Season 4 is going to completely wreck their idea of what D&D is supposed to be. If those people want to get out of Ravenloft, they should be able to do so, not because it's easy, but because we don't want to punish them for trying to play the game in a different way and deciding they don't like it. I'm not saying it should be easy, or even certain, that a character who wants to escape should succeed, especially if they've taken deliberate steps to disrespect the powers in the setting. But if they've given the setting an honest try and decided it's just not their cup of tea, laughing at them that their character is still lost forever because they didn't dot their 'i's and cross their 't's with respect to a style of play they don't care for seems crass.</p><p></p><p>I mean, it worked for Lord Soth, after all. ; )</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6826542, member: 17607"] I agree with you on the spirit of the setting, but including an 'escape from the Mists' downtime activity wouldn't be for the benefit of Ravenloft fans (a good number of whom would probably be perfectly OK with their characters being trapped in Ravenloft forever), but for folks who don't care for the setting, whether they know it in advance or learn it by playing Season 4. I mean, there are folks out there who feel that D&D, at its core, is a game about a bunch of folks getting together in a backwater and teaming up to become The Avengers; Season 4 is going to completely wreck their idea of what D&D is supposed to be. If those people want to get out of Ravenloft, they should be able to do so, not because it's easy, but because we don't want to punish them for trying to play the game in a different way and deciding they don't like it. I'm not saying it should be easy, or even certain, that a character who wants to escape should succeed, especially if they've taken deliberate steps to disrespect the powers in the setting. But if they've given the setting an honest try and decided it's just not their cup of tea, laughing at them that their character is still lost forever because they didn't dot their 'i's and cross their 't's with respect to a style of play they don't care for seems crass. I mean, it worked for Lord Soth, after all. ; ) -- Pauper [/QUOTE]
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