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<blockquote data-quote="kalani" data-source="post: 6826727" data-attributes="member: 88085"><p>The admins make no promises that just because something has been done one way, it will continue to be done that way. In fact, they guarantee that they will "change things up" every few seasons.</p><p></p><p>As such, just because characters are free to play any adventure from seasons 1 - 3, does not mean that characters who play season 4 adventures must also be free to play any other adventure as well. This is by design, and is intended that way. Characters who play <em>Curse of Strahd</em> adventures (either the hardcover, launch event, or DDAL modules) are trapped within Ravenloft, and are unable to play any other adventure until such times as they find an escape.</p><p></p><p>This is the rule for these adventures. Just because other adventures work differently, does not change this fact.</p><p></p><p><strong>Does this mean there is a risk of becoming permanently trapped in Ravenloft?</strong></p><p>Yes. But there are no guarantees with any character that they will not suffer a permanent fate of one kind or another.... A character who dies and is unable to afford the cost of raise dead is permanently dead until such times as they can afford the cost (usually from DM rewards). Likewise, a character who contracts vampirism or lycanthropy must cure the affliction before the start of their next episode or adventure or be indefinitely retired until such times as they do so. A character who is <em>petrified</em>, likewise needs spellcasting services (greater restoration or stone to flesh IIRC) in order to be returned to life.</p><p></p><p>Finally, characters whose bodies are disintegrated or mutilated (head or vital organs removed - nonvital limbs should not be a barrier to <em>raise dead</em>, but would not be reattached in the process) require <em>reincarnation, resurrection </em>and/or<em> true resurrection</em> in order to be revived. As these spells require a high level druid, or a tier 4 cleric to cast - such characters are likely to remain dead for the indefinite future.</p><p></p><p>In the case of vampirism specifically - it requires either a <em>wish</em> spell (cast by a PC), or the character to be slain and then resurrected via any of the normal methods. If they end the adventure alive, they were not killed and so exist in a limbo of being unable to start a new adventure until such times as they cure their affliction. While I personally would allow PCs to kill said character (or cast wish) at the start of their next adventure, not all DMs will be that lenient.</p><p></p><p>The same holds true for characters trapped in Ravenloft. You are trapped until you escape. If you fail to escape, you remain trapped...</p><p></p><p>That doesn't mean that the admins may not provide other methods of escape in season 5 (or later), but at this time - unless you find an exit within the adventure itself, you remain trapped. End of story.</p></blockquote><p></p>
[QUOTE="kalani, post: 6826727, member: 88085"] The admins make no promises that just because something has been done one way, it will continue to be done that way. In fact, they guarantee that they will "change things up" every few seasons. As such, just because characters are free to play any adventure from seasons 1 - 3, does not mean that characters who play season 4 adventures must also be free to play any other adventure as well. This is by design, and is intended that way. Characters who play [I]Curse of Strahd[/I] adventures (either the hardcover, launch event, or DDAL modules) are trapped within Ravenloft, and are unable to play any other adventure until such times as they find an escape. This is the rule for these adventures. Just because other adventures work differently, does not change this fact. [B]Does this mean there is a risk of becoming permanently trapped in Ravenloft?[/B] Yes. But there are no guarantees with any character that they will not suffer a permanent fate of one kind or another.... A character who dies and is unable to afford the cost of raise dead is permanently dead until such times as they can afford the cost (usually from DM rewards). Likewise, a character who contracts vampirism or lycanthropy must cure the affliction before the start of their next episode or adventure or be indefinitely retired until such times as they do so. A character who is [I]petrified[/I], likewise needs spellcasting services (greater restoration or stone to flesh IIRC) in order to be returned to life. Finally, characters whose bodies are disintegrated or mutilated (head or vital organs removed - nonvital limbs should not be a barrier to [I]raise dead[/I], but would not be reattached in the process) require [I]reincarnation, resurrection [/I]and/or[I] true resurrection[/I] in order to be revived. As these spells require a high level druid, or a tier 4 cleric to cast - such characters are likely to remain dead for the indefinite future. In the case of vampirism specifically - it requires either a [I]wish[/I] spell (cast by a PC), or the character to be slain and then resurrected via any of the normal methods. If they end the adventure alive, they were not killed and so exist in a limbo of being unable to start a new adventure until such times as they cure their affliction. While I personally would allow PCs to kill said character (or cast wish) at the start of their next adventure, not all DMs will be that lenient. The same holds true for characters trapped in Ravenloft. You are trapped until you escape. If you fail to escape, you remain trapped... That doesn't mean that the admins may not provide other methods of escape in season 5 (or later), but at this time - unless you find an exit within the adventure itself, you remain trapped. End of story. [/QUOTE]
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