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<blockquote data-quote="Pauper" data-source="post: 6827845" data-attributes="member: 17607"><p>If the same event occurs at the end of the tier 1 mods as occurs at the end of the tier 2 mods, then it's not strictly a mod-specific event; it's something that happens when Strahd's plan is defeated, and is effectively a campaign event.</p><p></p><p>Now it'll certainly be easier for the players in those modules to take advantage of that event, and there may even be added benefits for doing so, particularly story awards or the like. Those sorts of things are rightly exclusive to modules, as different parties may interact with the module in different ways, allowing them to earn (or not earn) different awards.</p><p></p><p>The idea of campaign-wide global events is something I wouldn't mind seeing the admins explore and develop. For example, a Season 2 global event might have coincided with the release of DDEX 2-10: Cloaks and Shadows, representing the Cloaks newfound interest in the arcane abilities of the elemental cults -- the next time an arcane caster character who is not a member of the Cloaks participates in a Season 2 adventure (to keep the 'event' reasonable, this would likely only occur during a specific date range, such as the month following the adventure's release, so a character who doesn't feel like participating can avoid the event by participating in other adventures), that character would need to make a check or be (mis)identified as a possible cult accomplice. Failure would mean the PC would need to roll on the Sentencing table at the end of the module as if he'd been caught using arcane magic in violation of the Arcane Edict; success would give the character a one-time bonus to any roll on the Getting Caught chart (including any roll made during the current adventure) to represent the character's success in getting the Cloaks off his trail.</p><p></p><p>The idea is to make the campaign seem more 'alive' by representing that things are happening even when adventurers aren't actively pursuing their own goals in an adventure -- the factions and the power structures in place take steps to react to events or maintain their influence. It also gives DMs and venues incentive to run the most current season, as, for example, a DM running Season 1 mods isn't going to be able to incorporate a Season 2 campaign event when it fires.</p><p></p><p>Just my $0.02US.</p><p></p><p>--</p><p>Pauper</p></blockquote><p></p>
[QUOTE="Pauper, post: 6827845, member: 17607"] If the same event occurs at the end of the tier 1 mods as occurs at the end of the tier 2 mods, then it's not strictly a mod-specific event; it's something that happens when Strahd's plan is defeated, and is effectively a campaign event. Now it'll certainly be easier for the players in those modules to take advantage of that event, and there may even be added benefits for doing so, particularly story awards or the like. Those sorts of things are rightly exclusive to modules, as different parties may interact with the module in different ways, allowing them to earn (or not earn) different awards. The idea of campaign-wide global events is something I wouldn't mind seeing the admins explore and develop. For example, a Season 2 global event might have coincided with the release of DDEX 2-10: Cloaks and Shadows, representing the Cloaks newfound interest in the arcane abilities of the elemental cults -- the next time an arcane caster character who is not a member of the Cloaks participates in a Season 2 adventure (to keep the 'event' reasonable, this would likely only occur during a specific date range, such as the month following the adventure's release, so a character who doesn't feel like participating can avoid the event by participating in other adventures), that character would need to make a check or be (mis)identified as a possible cult accomplice. Failure would mean the PC would need to roll on the Sentencing table at the end of the module as if he'd been caught using arcane magic in violation of the Arcane Edict; success would give the character a one-time bonus to any roll on the Getting Caught chart (including any roll made during the current adventure) to represent the character's success in getting the Cloaks off his trail. The idea is to make the campaign seem more 'alive' by representing that things are happening even when adventurers aren't actively pursuing their own goals in an adventure -- the factions and the power structures in place take steps to react to events or maintain their influence. It also gives DMs and venues incentive to run the most current season, as, for example, a DM running Season 1 mods isn't going to be able to incorporate a Season 2 campaign event when it fires. Just my $0.02US. -- Pauper [/QUOTE]
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