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<blockquote data-quote="Scurvy_Platypus" data-source="post: 4896644" data-attributes="member: 43283"><p>Being able to edit the SRD files would actually be really nice. There's a lot of stuff out there that builds on the SRD, for example Pathfinder.</p><p></p><p>Being able to take and generate a new version of these files that are modified with the Pathfinder chances would be _much_ easier if we could start with the SRD files and then make the tweaks and changes from there. Or maybe just include a version of the SRD files that are editable so that we can play around with those.</p><p></p><p>Of course if you do that, then folks are going to want to be able to open/close different datasets.</p><p></p><p>So far it looks like a nifty little thing. Probably as quick if not quicker for looking up various bits. Which makes me think...</p><p></p><p>What about adding a Class editor (with the ability to specify whether it's a "base" or "PrC") and a Feats editor?</p><p></p><p>I like the tabbed approach you've got going, a Class editor would benefit from such a thing as well.</p><p></p><p>Doing this, folks could actually build themselves a handy database of all kinds of things.</p><p></p><p>I'm of mixed minds about the fact that exporting something with a blank field means that nothing shows up. For example, Aid vs. Acid Arrow. Aid has the "Target" field filled in so it shows up in the export but Acid Arrow is blank so it doesn't have a Target field in the export.</p><p></p><p>Hope some of this was useful. It's still a pretty nifty little thing.</p></blockquote><p></p>
[QUOTE="Scurvy_Platypus, post: 4896644, member: 43283"] Being able to edit the SRD files would actually be really nice. There's a lot of stuff out there that builds on the SRD, for example Pathfinder. Being able to take and generate a new version of these files that are modified with the Pathfinder chances would be _much_ easier if we could start with the SRD files and then make the tweaks and changes from there. Or maybe just include a version of the SRD files that are editable so that we can play around with those. Of course if you do that, then folks are going to want to be able to open/close different datasets. So far it looks like a nifty little thing. Probably as quick if not quicker for looking up various bits. Which makes me think... What about adding a Class editor (with the ability to specify whether it's a "base" or "PrC") and a Feats editor? I like the tabbed approach you've got going, a Class editor would benefit from such a thing as well. Doing this, folks could actually build themselves a handy database of all kinds of things. I'm of mixed minds about the fact that exporting something with a blank field means that nothing shows up. For example, Aid vs. Acid Arrow. Aid has the "Target" field filled in so it shows up in the export but Acid Arrow is blank so it doesn't have a Target field in the export. Hope some of this was useful. It's still a pretty nifty little thing. [/QUOTE]
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