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<blockquote data-quote="doctorbadwolf" data-source="post: 8691214" data-attributes="member: 6704184"><p>exactly the thing that causes your disinterest, actually. </p><p></p><p>Star Wars will never be Treasure Planet with magic. At least not without heavy reworking. Alternity could come very close, but still assumes sci-fi ships. </p><p></p><p>When I was working on my Space Fantasy! setting, I made it a galaxy with a naturally occurring aether gas that all life forms could breath, and that could be distilled into a fuel along with some other elements, combined that with some crystal punk, and ended up with a galaxy in which you might see a goblin or human ion impulse driven starship with a sealed hull, because the aether is thin where they developed, a dryad ship that is a forest that has come together into a living ship with a gestalt conciousness that needs a young and mentally agile mind to pilot it, a gnomish crystal powered ship with an open deck and arcane cannons, whose sails both catch aether winds and collect that aether to power the core crystal at the heart of the ship, which is itself possessed of a sort of sentience which gives the ship it's own quirks and personality, sailing long the same Star Lane as a great astral wyrm with it's colonies of kobolds living on it's surface, all being watched over by Angel Knights in their aether powered mech suits of the human-lead Coalition of Free Worlds, the Star Rangers in their light and quick personal interceptors that can transform into AI controlled mechanical horses when needed, and assorted others. </p><p></p><p>That same sort of mix of future and past, real space and HG Wells style fantastical space, scifi and fantasy, is precisely what draws a lot of people to Spelljammer.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8691214, member: 6704184"] exactly the thing that causes your disinterest, actually. Star Wars will never be Treasure Planet with magic. At least not without heavy reworking. Alternity could come very close, but still assumes sci-fi ships. When I was working on my Space Fantasy! setting, I made it a galaxy with a naturally occurring aether gas that all life forms could breath, and that could be distilled into a fuel along with some other elements, combined that with some crystal punk, and ended up with a galaxy in which you might see a goblin or human ion impulse driven starship with a sealed hull, because the aether is thin where they developed, a dryad ship that is a forest that has come together into a living ship with a gestalt conciousness that needs a young and mentally agile mind to pilot it, a gnomish crystal powered ship with an open deck and arcane cannons, whose sails both catch aether winds and collect that aether to power the core crystal at the heart of the ship, which is itself possessed of a sort of sentience which gives the ship it's own quirks and personality, sailing long the same Star Lane as a great astral wyrm with it's colonies of kobolds living on it's surface, all being watched over by Angel Knights in their aether powered mech suits of the human-lead Coalition of Free Worlds, the Star Rangers in their light and quick personal interceptors that can transform into AI controlled mechanical horses when needed, and assorted others. That same sort of mix of future and past, real space and HG Wells style fantastical space, scifi and fantasy, is precisely what draws a lot of people to Spelljammer. [/QUOTE]
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