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<blockquote data-quote="Velmont" data-source="post: 3542203" data-attributes="member: 13739"><p>I've been thinking about that flaw, here four example of flawed powers:</p><p></p><p>Flight (Flaw: Wings)</p><p>Blast(Electricity) (Flaw: Need source)</p><p>Jump (Flaw: Check Required (Jump))</p><p>Magic (Flaw: Check Required (Arcane Lore))</p><p></p><p>So, here how each flaw affect the power:</p><p></p><p><strong>Flight (Flaw: Wings)</strong></p><p>A winged flyer need to be able to flap his wing. Wings need air to be usefull. All that mean the power become useless when the character is:</p><p></p><p>- The character is in the void (no air to support)</p><p>- The character is grapple, bound, snared (wings are tight and cannot flap)</p><p>- The character is paralyzed (flapping wings is a physical move action)</p><p>- The wings are cut</p><p></p><p><strong>Blast(Electricity) (Flaw: Need source)</strong></p><p>An electrokinetic using his blast power cannot use his power without a source of electricity, which mean:</p><p></p><p>- The character cannot use his power in the wild</p><p>- The character cannot use his power in undevellop region where electricity don't reach </p><p>- The character cannot use his power during a black out</p><p>- All electricity is drained</p><p></p><p>But these drawback can be removed if:</p><p></p><p>- The character have a battery (might have limited use in the battery)</p><p>- There is a storm</p><p></p><p><strong>Jumping Kick [Blast] (Flaw: Check Required (Jump))</strong></p><p>A character must make a jump check to 'blast' his opponent, which mean:</p><p>- The character is grapple, bound, snared (legs are bounded)</p><p>- The character is paralyzed (jumpng is a move action that need a physical action)</p><p>- The skill Jump is drained (harder to use but not impossible)</p><p>- Fail a Skill check </p><p>- The leg are cut <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p><strong>Magic (Flaw: Check Required (Arcane Lore))</strong></p><p>- The skill Arcane Lore is drained (harder to use but not impossible)</p><p>- Fail a Skill check </p><p></p><p>-=-=-=-=-</p><p></p><p>Let's say you are using a power at rank 14 with a PL10 character. The DC is 24. Using this flaw save you 14 PP. You need to be able to have +23 to a skill to be always successfull, which you can reach with:</p><p></p><p>12 ranks in the skills 3PP</p><p>enhanced the skill with <a href="http://www.enworld.org/showthread.php?t=175491" target="_blank">Enhanced Traits</a> (12 ranks) 3PP.</p><p></p><p>Total save PP: 8PP.</p><p></p><p>-=-=-=-=-</p><p></p><p>Now, if you use that for Jumping Kick... I don't see much a problem, as there many way to neutralize it.</p><p></p><p>But for Arcane Lore, the fact is it a pure mental effect, that it is too easy to gain lots of rank in a skill... I feel like it is almost a no brainer flaw and is a lot less penalizing compare to other flaw I showed up there.</p><p></p><p>And for drain skill, it is pretty rare. Drain attributes is less rare. Drain power is most likely what you will meet, but if you are drain you improved trait, you most likely will be drained the power itself.</p><p></p><p>I could see it as a Power Loss drawback in many case, a flaw at some limit for some powers.</p><p></p><p>Anyone have something to add to it, I'm still open and I won't vote on that that early, it has potentil of be a good flaw, but has potential to be abuse too...</p></blockquote><p></p>
[QUOTE="Velmont, post: 3542203, member: 13739"] I've been thinking about that flaw, here four example of flawed powers: Flight (Flaw: Wings) Blast(Electricity) (Flaw: Need source) Jump (Flaw: Check Required (Jump)) Magic (Flaw: Check Required (Arcane Lore)) So, here how each flaw affect the power: [B]Flight (Flaw: Wings)[/B] A winged flyer need to be able to flap his wing. Wings need air to be usefull. All that mean the power become useless when the character is: - The character is in the void (no air to support) - The character is grapple, bound, snared (wings are tight and cannot flap) - The character is paralyzed (flapping wings is a physical move action) - The wings are cut [B]Blast(Electricity) (Flaw: Need source)[/B] An electrokinetic using his blast power cannot use his power without a source of electricity, which mean: - The character cannot use his power in the wild - The character cannot use his power in undevellop region where electricity don't reach - The character cannot use his power during a black out - All electricity is drained But these drawback can be removed if: - The character have a battery (might have limited use in the battery) - There is a storm [B]Jumping Kick [Blast] (Flaw: Check Required (Jump))[/B] A character must make a jump check to 'blast' his opponent, which mean: - The character is grapple, bound, snared (legs are bounded) - The character is paralyzed (jumpng is a move action that need a physical action) - The skill Jump is drained (harder to use but not impossible) - Fail a Skill check - The leg are cut :eek: [B]Magic (Flaw: Check Required (Arcane Lore))[/B] - The skill Arcane Lore is drained (harder to use but not impossible) - Fail a Skill check -=-=-=-=- Let's say you are using a power at rank 14 with a PL10 character. The DC is 24. Using this flaw save you 14 PP. You need to be able to have +23 to a skill to be always successfull, which you can reach with: 12 ranks in the skills 3PP enhanced the skill with [URL=http://www.enworld.org/showthread.php?t=175491]Enhanced Traits[/URL] (12 ranks) 3PP. Total save PP: 8PP. -=-=-=-=- Now, if you use that for Jumping Kick... I don't see much a problem, as there many way to neutralize it. But for Arcane Lore, the fact is it a pure mental effect, that it is too easy to gain lots of rank in a skill... I feel like it is almost a no brainer flaw and is a lot less penalizing compare to other flaw I showed up there. And for drain skill, it is pretty rare. Drain attributes is less rare. Drain power is most likely what you will meet, but if you are drain you improved trait, you most likely will be drained the power itself. I could see it as a Power Loss drawback in many case, a flaw at some limit for some powers. Anyone have something to add to it, I'm still open and I won't vote on that that early, it has potentil of be a good flaw, but has potential to be abuse too... [/QUOTE]
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