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<blockquote data-quote="Space_Pirate_Arrr" data-source="post: 3267296" data-attributes="member: 48809"><p>1. I think there is a principle (not sure where it is stated) that stat booster items should only grant bonuses in multiples of two (+2, +4 etc). This is true of all stat boosters at least in the core books. This prevents the item from functioning differently depending on whether your stats are even or odd. eg. The +1 version of your item will benefit a character with all odd stats, but will not benefit (at all) a character with all even stats.</p><p></p><p>2. I think the specific slot is relevant to the price, because of the rules regarding affinities. You can't price this item without specifying which slot it is going to occupy. Some slots will have an affinity with one (but not all) of the item's boosts.</p></blockquote><p></p>
[QUOTE="Space_Pirate_Arrr, post: 3267296, member: 48809"] 1. I think there is a principle (not sure where it is stated) that stat booster items should only grant bonuses in multiples of two (+2, +4 etc). This is true of all stat boosters at least in the core books. This prevents the item from functioning differently depending on whether your stats are even or odd. eg. The +1 version of your item will benefit a character with all odd stats, but will not benefit (at all) a character with all even stats. 2. I think the specific slot is relevant to the price, because of the rules regarding affinities. You can't price this item without specifying which slot it is going to occupy. Some slots will have an affinity with one (but not all) of the item's boosts. [/QUOTE]
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