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<blockquote data-quote="ColinChapman" data-source="post: 9597436" data-attributes="member: 6779742"><p>Who said it's for my Players? This one is for the GM (me) only.</p><p></p><p>After two centuries being locked away in their mountain enclaves during the undead apocalypse, the players will have some (outdated) maps, but will find the post-apocalyptic world different to say the least. In part because nature will have definitely overrun and bounced back in places, but also because many places will be ghost towns. Quite literally. They'll look at the old maps and say, "The town of Hollowfast was supposed to be over this hill." then stumble into its abandoned, undead-infested ruins, for example.</p><p></p><p>They'll also come across Deadlands (areas twisted by the presence of large numbers of undead), Sorcerous Blights (areas wrought strange by the use of powerful magicks in the war to stop the Dead), weird beasts of war created to fight the Dead now amok, creatures mutated by alchemical effluvia, Fey Demesnes (which they might accidentally wander into, where time flows strangely, and everything is alive. Oh, and the fey are treacherous, cruel, baby-stealing things...), battlefields where Myrmidons (golem-like construct warriors) still scurry, their programming twisted over time, etc.</p><p></p><p>And my players are not on this forum; they are the kids at an after-school RPG Club I run where I teach. The campaign is about exploring and reclaiming the world their recent ancestors knew.</p><p></p><p>I think this will have... <em>Wonder</em>.</p></blockquote><p></p>
[QUOTE="ColinChapman, post: 9597436, member: 6779742"] Who said it's for my Players? This one is for the GM (me) only. After two centuries being locked away in their mountain enclaves during the undead apocalypse, the players will have some (outdated) maps, but will find the post-apocalyptic world different to say the least. In part because nature will have definitely overrun and bounced back in places, but also because many places will be ghost towns. Quite literally. They'll look at the old maps and say, "The town of Hollowfast was supposed to be over this hill." then stumble into its abandoned, undead-infested ruins, for example. They'll also come across Deadlands (areas twisted by the presence of large numbers of undead), Sorcerous Blights (areas wrought strange by the use of powerful magicks in the war to stop the Dead), weird beasts of war created to fight the Dead now amok, creatures mutated by alchemical effluvia, Fey Demesnes (which they might accidentally wander into, where time flows strangely, and everything is alive. Oh, and the fey are treacherous, cruel, baby-stealing things...), battlefields where Myrmidons (golem-like construct warriors) still scurry, their programming twisted over time, etc. And my players are not on this forum; they are the kids at an after-school RPG Club I run where I teach. The campaign is about exploring and reclaiming the world their recent ancestors knew. I think this will have... [I]Wonder[/I]. [/QUOTE]
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