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Cheeky players.... what would you do?
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<blockquote data-quote="Zandy" data-source="post: 1605889" data-attributes="member: 4906"><p>Right. </p><p></p><p>At no time in my original post did I say that the DM not be creative or original. Maybe I should be a bit more exact here...</p><p></p><p>IMO, a potential DM needs to give his players some whiff of what his idea is BEFORE he puts hours and hours of time into creating it. Why should a DM want to knock himself out when his players aren't interested?</p><p></p><p>Now, I'm not saying that massive amounts of details should be provided upfront. That ruins all the fun. But if the DM (for example) has an idea for a low-magic world and the group wants a high-magic world, he will probably lose his audience pretty darn quickly. Sure, there are players out there who are flexible or don't care and just want to play. But most players I've run across have a pretty good idea what it is they want, and they get glassy-eyed quick is the DM gives them something else. I've unintentionally done this exact thing as a DM, and I quickly changed the course of the game.</p><p></p><p>As a DM, I get my enjoyment when the group gets into what I provide to them as a foundation for fun. I'm the director. I plan out what the "script" is (the world, the monsters, the style of game, etc). It is their job to take this groundwork and make the game their own, thus making the gaming time fun for all. </p><p></p><p>If they don't like the "script", they won't enjoy the game. To make it very likely they'll enjoy the script, ask them what they would basically like it to be. </p><p></p><p></p><p></p><p>ok.... so why the questioning stance? Seems to me we agree.</p><p></p><p></p><p></p><p>Yikes. I must play in a completely different setting than you do. I game with my friends. I WANT them to have fun, and I WANT to have fun with THEM. Since I care about them, I'd much prefer to give them a game they will enjoy.</p><p></p><p></p><p></p><p>Maybe in prep time, this is true. But if the players don't contribute DURING the game, it is just the DM telling a story.</p><p></p><p>If that is what players want, then more power to them. But IMHO, it is much more fun to have everyone be a part of a great experience gaming by having everyone contribute.</p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I'll give you credit when I spring this on my group. They may never get past 1st level... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>As do I. Having them be a part of the process from the beginning is an almost sure way to make this happen.</p></blockquote><p></p>
[QUOTE="Zandy, post: 1605889, member: 4906"] Right. At no time in my original post did I say that the DM not be creative or original. Maybe I should be a bit more exact here... IMO, a potential DM needs to give his players some whiff of what his idea is BEFORE he puts hours and hours of time into creating it. Why should a DM want to knock himself out when his players aren't interested? Now, I'm not saying that massive amounts of details should be provided upfront. That ruins all the fun. But if the DM (for example) has an idea for a low-magic world and the group wants a high-magic world, he will probably lose his audience pretty darn quickly. Sure, there are players out there who are flexible or don't care and just want to play. But most players I've run across have a pretty good idea what it is they want, and they get glassy-eyed quick is the DM gives them something else. I've unintentionally done this exact thing as a DM, and I quickly changed the course of the game. As a DM, I get my enjoyment when the group gets into what I provide to them as a foundation for fun. I'm the director. I plan out what the "script" is (the world, the monsters, the style of game, etc). It is their job to take this groundwork and make the game their own, thus making the gaming time fun for all. If they don't like the "script", they won't enjoy the game. To make it very likely they'll enjoy the script, ask them what they would basically like it to be. ok.... so why the questioning stance? Seems to me we agree. Yikes. I must play in a completely different setting than you do. I game with my friends. I WANT them to have fun, and I WANT to have fun with THEM. Since I care about them, I'd much prefer to give them a game they will enjoy. Maybe in prep time, this is true. But if the players don't contribute DURING the game, it is just the DM telling a story. If that is what players want, then more power to them. But IMHO, it is much more fun to have everyone be a part of a great experience gaming by having everyone contribute. :) I'll give you credit when I spring this on my group. They may never get past 1st level... :) As do I. Having them be a part of the process from the beginning is an almost sure way to make this happen. [/QUOTE]
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