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*Pathfinder & Starfinder
Cheese? Totally, but is it game breaking?
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<blockquote data-quote="Deset Gled" data-source="post: 5286457" data-attributes="member: 7808"><p>I once played a character with almost the exact build you describe. He had Draconic Heritage and Draconic Breath, and used Maximize Breath and Heighten Breath to augment the breath weapon (he also had Draconic Flight, and would have gone for Quicken Breath for his next feat if the game hadn't stopped). Both myself and the DM didn't notice the expressed-in-rounds limitation of the Draconic Breath feats (because it's buried earlier in the chapter, and not noted in the individual feats) until after the game disbanded.</p><p></p><p>The build is far from overpowered. If anything, its underpowered. The amount of feats you have to sink into the build is extremely limiting. While you're building up your breath weapon, your fellow party members will be joining PrCs and finding much more powerful combinations. Meanwhile, you're sinking everything into a short range, static elemental attack that is nerfed by a reflex save (not to mention evasion). If you were a sorcerer focused on attack spells with knowledge of your enemy and access to the right splat books, you could probably find a spell better than your breath weapon to use for any situation. Also, you could go for Metamagic feats instead of Metabreath feats, and use the same abilities on a wide variety of attack spells.</p><p></p><p>The feats themselves aren't even that great, and have steep requirements. Taking Draconic Breath requires you to dump a feat on the Draconic Hearitage, which is barely useful. Heighten Breath stops you from using your breath weapon for a couple of rounds, and Maximize Breath takes a full action to pull off, so both are inherently limited. Quicken Breath makes you wait 4 rounds before you can use a breath weapon again, cannot be combined with Maximize Breath, and requires a whopping 19 Con to take. </p><p></p><p>There are two real reasons to go with the breath build: 1) Having the breath weapon (and other Draconic feats) helps free up some of your precious Spells Known to allow you take some utility and/or fun spells most sorcerers can't afford to take, and 2) It's really frickin' cool. This is really a build for flavor, not for min/maxing.</p></blockquote><p></p>
[QUOTE="Deset Gled, post: 5286457, member: 7808"] I once played a character with almost the exact build you describe. He had Draconic Heritage and Draconic Breath, and used Maximize Breath and Heighten Breath to augment the breath weapon (he also had Draconic Flight, and would have gone for Quicken Breath for his next feat if the game hadn't stopped). Both myself and the DM didn't notice the expressed-in-rounds limitation of the Draconic Breath feats (because it's buried earlier in the chapter, and not noted in the individual feats) until after the game disbanded. The build is far from overpowered. If anything, its underpowered. The amount of feats you have to sink into the build is extremely limiting. While you're building up your breath weapon, your fellow party members will be joining PrCs and finding much more powerful combinations. Meanwhile, you're sinking everything into a short range, static elemental attack that is nerfed by a reflex save (not to mention evasion). If you were a sorcerer focused on attack spells with knowledge of your enemy and access to the right splat books, you could probably find a spell better than your breath weapon to use for any situation. Also, you could go for Metamagic feats instead of Metabreath feats, and use the same abilities on a wide variety of attack spells. The feats themselves aren't even that great, and have steep requirements. Taking Draconic Breath requires you to dump a feat on the Draconic Hearitage, which is barely useful. Heighten Breath stops you from using your breath weapon for a couple of rounds, and Maximize Breath takes a full action to pull off, so both are inherently limited. Quicken Breath makes you wait 4 rounds before you can use a breath weapon again, cannot be combined with Maximize Breath, and requires a whopping 19 Con to take. There are two real reasons to go with the breath build: 1) Having the breath weapon (and other Draconic feats) helps free up some of your precious Spells Known to allow you take some utility and/or fun spells most sorcerers can't afford to take, and 2) It's really frickin' cool. This is really a build for flavor, not for min/maxing. [/QUOTE]
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Cheese? Totally, but is it game breaking?
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