Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheiromancer's Classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cheiromancer" data-source="post: 1090482" data-attributes="member: 141"><p><strong>Guardian of Worlds</strong></p><p></p><p>Originally posted over at Monte Cook's Prestige Class forum. Thanks to the folks there for their comments and criticisms.</p><p></p><p><em><strong>Guardian of Worlds</strong></em></p><p><em></em></p><p><em>From the <u>Basic Catechism of Planar Organizations (3rd edition)</u> : </em></p><p><em></em></p><p><em>...The most basic task of a guardian of worlds is to learn to be in harmony with an entire plane. This is first done by interacting with a plane which has an ethical and moral framework compatible with the guardian- typically one of the strongly aligned outer planes. This first achievement is absolutely key, as it is the foundation of the ability to become native to a multitude of planes. </em></p><p><em></em></p><p><em>The simple fact of being in harmony with a plane grants the ability to survive normal conditions there. With increasing familiarity the guardian is able to adjust sufficiently to survive on any plane, not only the ones she has adopted as a second home.</em></p><p><em></em></p><p><em>A guardian of worlds also becomes sensitive to disturbances in the fabric of her adopted realities. This includes the kind of momentary disturbance caused by teleportations, conjurings and summonings, as well as the ongoing disturbance caused by magically created objects, or the presence of beings whose very essence is contrary to the mores or ethos defended by the guardian. Not only can such disturbances be detected and reacted to with lightning speed, but the guardian also learns to employ effective countermeasures against such intrusions...</em></p><p><em></em></p><p><em>---</em></p><p><em></em></p><p><em>“We’re being scried.” Xantha observed calmly. Then she exploded into motion as figures materialized around her. </em></p><p><em></em></p><p><em>Her sword finds the throat of a dark-haired wizard in that translucent instant that is neither here nor there. Choking on his own blood, he stumbles back. With a seemingly casual back-hand blow Xantha decapitates the gross frog-like creature behind her. Nimbly dodging a wickedly spiked mace, her weapon finishes its arc in the belly of another of the frog creatures. </em></p><p><em></em></p><p><em>“I hate Slaadi.” Xantha announces to the room. “And I hate all who traffic with them.”</em></p><p><em></em></p><p><em>With a dispassionate eye she evaluates the scene. Her companions have not yet drawn their weapons. The battle was far from over.</em></p><p></p><p></p><p></p><p><strong>Hit Dice:</strong> d8.</p><p></p><p><u>Requirements</u></p><p>To become a Guardian of Worlds, a character must fulfill all the following criteria.</p><p><strong>Alignment: </strong>Any except True Neutral</p><p><strong>BAB: </strong>+6</p><p><strong>Knowledge (the planes): </strong>4 ranks</p><p><strong>Feats: </strong>Power Attack, Cleave, Alertness</p><p><strong>Spellcasting: </strong>Must have a spell-like ability or be able to cast spells.</p><p><strong>Special: </strong>The Guardian of Worlds must have spent at least a week on an outer plane corresponding to her alignment before choosing this prestige class. This plane cannot be the plane on which the Guardian of Worlds was born.</p><p></p><p><u>Class Skills</u></p><p>The Guardian of Worlds’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str). See Chapter Four: Skills in the Player’s Handbook for skill descriptions.</p><p></p><p>Skill Points at Each Level: 4 + Int modifier.</p><p></p><p>Level...BAB...Fort.....Ref….Will... Special</p><p>1.........+1.....+0......+2....+2.... native plane, fair warning</p><p>2.........+2.....+0......+3....+3.... follow through</p><p>3.........+3.....+1......+3....+3.... native plane, true blows</p><p>4.........+4.....+1......+4....+4.... planar survival</p><p>5.........+5.....+1......+4....+4.... sudden attack</p><p>6.........+6.....+2......+5....+5.... native plane, turnabout</p><p>7.........+7.....+2......+5....+5.... plane shift</p><p>8.........+8.....+2......+6....+6.... aligned defense</p><p>9.........+9.....+3......+6....+6.... native plane, unseen attack</p><p>10.......+10....+3......+7....+7.... aligned offense</p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the Guardian of Worlds prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency: </strong>The Guardian of Worlds gains no other weapon or armor proficiencies.</p><p></p><p><strong>Native Plane: </strong>The plane where the Guardian of Worlds was born is a native plane, and so is the plane where the special pre-requisite was satisfied. While on these planes she is treated as a native and gains the benefits of the <em>avoid planar effects</em> spell. At third, sixth and ninth level she chooses an additional plane in which she has spent at least a week; this plane is also considered a native plane. These subsequent choices cannot conflict with the alignment of previously chosen planes. For example, a Guardian of Worlds who has chosen the Nine Hells (mildly law-aligned, mildly evil-aligned) cannot subsequently choose a good-aligned or chaotic-aligned plane.</p><p></p><p>(<strong>Special: </strong>Whenever the Guardian of Worlds acquires a general feat, she may choose an additional native plane instead, as by the Native Plane class feature.)</p><p></p><p><strong>Fair Warning (Ex): </strong>A Guardian of Worlds’s sensitivity to planar effects gives her a moment's warning against dimensionally travelling opponents. She receives her Dexterity bonus (if any) regardless of being caught flat-footed by a conjured, summoned, or teleporting opponent. This ability applies only when the creature in question was summoned, conjured or teleported in the previous round.</p><p></p><p><strong>Follow Through (Ex): </strong>A Guardian of Worlds deals efficiently with conjured or summoned creatures. Her awareness of when the creature will drop helps her transfer the momentum of her attack to another target. When she drops a conjured or summoned creature the Guardian of Worlds gains the benefit of the Great Cleave feat.</p><p></p><p><strong>True Blows (Su): </strong>Walls and objects created by magic, and which therefore do not belong in the world, have subtle vulnerabilties that the Guardian of Worlds has learned to exploit. The Guardian of Worlds does double damage when attempting to sunder such objects.</p><p></p><p><strong>Planar Survival (Ex): </strong>Increased familiarity with the planes allows the Guardian of Worlds to constantly receive the benefit of the <em>avoid planar effect</em>s spell, even when she is on a plane for which she is not considered a native.</p><p></p><p><strong>Sudden Attack (Ex): </strong>The Guardian of Worlds’s increasing sensitivity to planar effects allows her to prepare an attack against an opponent who has not yet materialized. She may make an extra attack against any conjured, summoned, or teleporting opponent who has appeared in the previous round. This counts as a use of an attack of opportunity.</p><p></p><p><strong>Turnabout (Ex): </strong>Awareness of subtle eddies of planar energy further enhances a Guardian of Worlds’s combat ability. She can no longer be flanked by summoned or conjured creatures, or by creatures who have teleported in the previous round. While on a native plane she cannot be flanked by any creature whose moral or ethical sub-type differs from that plane. This ability is otherwise treated as the Improved Uncanny Dodge class ability.</p><p></p><p><strong>Planeshift (Sp): </strong>At 7th level the Guardian of Worlds can use <em>planeshift</em> once per day as a sorcerer of her class level. She may only planeshift to one of her native planes.</p><p></p><p><strong>Aligned Defense (Su): </strong>While on a native plane, the Guardian of Worlds is constantly protected by either <em>protection from evil, good, law</em> or <em>chaos</em>, as cast by a sorcerer of her class level. The exact type is restricted by the native planes she has already chosen: for example, a Guardian of Worlds who has the Nine Hells as a native plane cannot choose <em>protection from evil</em> or <em>protection from law</em>. The choice of aligned defense cannot be subsequently changed except by the use of a <em>wish</em> or <em>miracle</em>. The protection effect can be dispelled, but may be restored as a free action at the beginning of the Guardian of Worlds’s turn.</p><p></p><p><strong>Unseen Attack (Ex): </strong>The Guardian of Worlds’s planar sensitivity allows her to locate strongly aligned creatures. When on a native plane she gains the benefits of Blindsense (30 ft. range) and Blind-fight against any creature whose moral or ethical sub-type differs from that plane. The Guardian of Worlds automatically knows the moral and ethical sub-types of any creature sensed by this ability.</p><p></p><p><strong>Aligned Offense(Su): </strong>This special ability works only when the Guardian of Worlds is on a native plane. Whenever she succeeds in a melee attack against a creature against whom she has an aligned defense, the margin of her success is applied as a power attack. If the Guardian of Worlds has multiple attacks, the amount of “automatic” power attack is calculated separately for each attack. In no case can the amount deducted exceed the Guardian of Worlds’s BAB.</p><p></p><p><strong>Note:</strong> A Guardian of Worlds does not lose any class abilities if her alignment should change, although her initial alignment influences all subsequent choices of native plane, and the “flavor” of the Aligned Defense and Aligned Offense class abilities. </p><p></p><p><strong>Note: </strong> “Teleport” refers to any spell or effect with the [teleportation] descriptor. This includes spells like <em>dimension door</em> and <em>gate</em>. “Conjured or summoned” creatures include those which have been <em>called</em>.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1090482, member: 141"] [b]Guardian of Worlds[/b] Originally posted over at Monte Cook's Prestige Class forum. Thanks to the folks there for their comments and criticisms. [i][b]Guardian of Worlds[/b] From the [u]Basic Catechism of Planar Organizations (3rd edition)[/u] : ...The most basic task of a guardian of worlds is to learn to be in harmony with an entire plane. This is first done by interacting with a plane which has an ethical and moral framework compatible with the guardian- typically one of the strongly aligned outer planes. This first achievement is absolutely key, as it is the foundation of the ability to become native to a multitude of planes. The simple fact of being in harmony with a plane grants the ability to survive normal conditions there. With increasing familiarity the guardian is able to adjust sufficiently to survive on any plane, not only the ones she has adopted as a second home. A guardian of worlds also becomes sensitive to disturbances in the fabric of her adopted realities. This includes the kind of momentary disturbance caused by teleportations, conjurings and summonings, as well as the ongoing disturbance caused by magically created objects, or the presence of beings whose very essence is contrary to the mores or ethos defended by the guardian. Not only can such disturbances be detected and reacted to with lightning speed, but the guardian also learns to employ effective countermeasures against such intrusions... --- “We’re being scried.” Xantha observed calmly. Then she exploded into motion as figures materialized around her. Her sword finds the throat of a dark-haired wizard in that translucent instant that is neither here nor there. Choking on his own blood, he stumbles back. With a seemingly casual back-hand blow Xantha decapitates the gross frog-like creature behind her. Nimbly dodging a wickedly spiked mace, her weapon finishes its arc in the belly of another of the frog creatures. “I hate Slaadi.” Xantha announces to the room. “And I hate all who traffic with them.” With a dispassionate eye she evaluates the scene. Her companions have not yet drawn their weapons. The battle was far from over.[/i] [b]Hit Dice:[/b] d8. [u]Requirements[/u] To become a Guardian of Worlds, a character must fulfill all the following criteria. [b]Alignment: [/b]Any except True Neutral [b]BAB: [/b]+6 [b]Knowledge (the planes): [/b]4 ranks [b]Feats: [/b]Power Attack, Cleave, Alertness [b]Spellcasting: [/b]Must have a spell-like ability or be able to cast spells. [b]Special: [/b]The Guardian of Worlds must have spent at least a week on an outer plane corresponding to her alignment before choosing this prestige class. This plane cannot be the plane on which the Guardian of Worlds was born. [u]Class Skills[/u] The Guardian of Worlds’s class skills (and the key ability for each skill) are Climb (Str), Craft (Int), Handle Animal (Cha), Jump (Str), Knowledge (the planes) (Int), Listen (Wis), Profession (Wis), Ride (Dex), Search (Int), Speak Language (None), Spot (Wis), Survival (Wis), Swim (Str). See Chapter Four: Skills in the Player’s Handbook for skill descriptions. Skill Points at Each Level: 4 + Int modifier. Level...BAB...Fort.....Ref….Will... Special 1.........+1.....+0......+2....+2.... native plane, fair warning 2.........+2.....+0......+3....+3.... follow through 3.........+3.....+1......+3....+3.... native plane, true blows 4.........+4.....+1......+4....+4.... planar survival 5.........+5.....+1......+4....+4.... sudden attack 6.........+6.....+2......+5....+5.... native plane, turnabout 7.........+7.....+2......+5....+5.... plane shift 8.........+8.....+2......+6....+6.... aligned defense 9.........+9.....+3......+6....+6.... native plane, unseen attack 10.......+10....+3......+7....+7.... aligned offense [u]Class Features[/u] All of the following are class features of the Guardian of Worlds prestige class. [b]Weapon and Armor Proficiency: [/b]The Guardian of Worlds gains no other weapon or armor proficiencies. [b]Native Plane: [/b]The plane where the Guardian of Worlds was born is a native plane, and so is the plane where the special pre-requisite was satisfied. While on these planes she is treated as a native and gains the benefits of the [i]avoid planar effects[/i] spell. At third, sixth and ninth level she chooses an additional plane in which she has spent at least a week; this plane is also considered a native plane. These subsequent choices cannot conflict with the alignment of previously chosen planes. For example, a Guardian of Worlds who has chosen the Nine Hells (mildly law-aligned, mildly evil-aligned) cannot subsequently choose a good-aligned or chaotic-aligned plane. ([b]Special: [/b]Whenever the Guardian of Worlds acquires a general feat, she may choose an additional native plane instead, as by the Native Plane class feature.) [b]Fair Warning (Ex): [/b]A Guardian of Worlds’s sensitivity to planar effects gives her a moment's warning against dimensionally travelling opponents. She receives her Dexterity bonus (if any) regardless of being caught flat-footed by a conjured, summoned, or teleporting opponent. This ability applies only when the creature in question was summoned, conjured or teleported in the previous round. [b]Follow Through (Ex): [/b]A Guardian of Worlds deals efficiently with conjured or summoned creatures. Her awareness of when the creature will drop helps her transfer the momentum of her attack to another target. When she drops a conjured or summoned creature the Guardian of Worlds gains the benefit of the Great Cleave feat. [b]True Blows (Su): [/b]Walls and objects created by magic, and which therefore do not belong in the world, have subtle vulnerabilties that the Guardian of Worlds has learned to exploit. The Guardian of Worlds does double damage when attempting to sunder such objects. [b]Planar Survival (Ex): [/b]Increased familiarity with the planes allows the Guardian of Worlds to constantly receive the benefit of the [i]avoid planar effect[/i]s spell, even when she is on a plane for which she is not considered a native. [b]Sudden Attack (Ex): [/b]The Guardian of Worlds’s increasing sensitivity to planar effects allows her to prepare an attack against an opponent who has not yet materialized. She may make an extra attack against any conjured, summoned, or teleporting opponent who has appeared in the previous round. This counts as a use of an attack of opportunity. [b]Turnabout (Ex): [/b]Awareness of subtle eddies of planar energy further enhances a Guardian of Worlds’s combat ability. She can no longer be flanked by summoned or conjured creatures, or by creatures who have teleported in the previous round. While on a native plane she cannot be flanked by any creature whose moral or ethical sub-type differs from that plane. This ability is otherwise treated as the Improved Uncanny Dodge class ability. [b]Planeshift (Sp): [/b]At 7th level the Guardian of Worlds can use [i]planeshift[/i] once per day as a sorcerer of her class level. She may only planeshift to one of her native planes. [b]Aligned Defense (Su): [/b]While on a native plane, the Guardian of Worlds is constantly protected by either [i]protection from evil, good, law[/i] or [i]chaos[/i], as cast by a sorcerer of her class level. The exact type is restricted by the native planes she has already chosen: for example, a Guardian of Worlds who has the Nine Hells as a native plane cannot choose [i]protection from evil[/i] or [i]protection from law[/i]. The choice of aligned defense cannot be subsequently changed except by the use of a [i]wish[/i] or [i]miracle[/i]. The protection effect can be dispelled, but may be restored as a free action at the beginning of the Guardian of Worlds’s turn. [b]Unseen Attack (Ex): [/b]The Guardian of Worlds’s planar sensitivity allows her to locate strongly aligned creatures. When on a native plane she gains the benefits of Blindsense (30 ft. range) and Blind-fight against any creature whose moral or ethical sub-type differs from that plane. The Guardian of Worlds automatically knows the moral and ethical sub-types of any creature sensed by this ability. [b]Aligned Offense(Su): [/b]This special ability works only when the Guardian of Worlds is on a native plane. Whenever she succeeds in a melee attack against a creature against whom she has an aligned defense, the margin of her success is applied as a power attack. If the Guardian of Worlds has multiple attacks, the amount of “automatic” power attack is calculated separately for each attack. In no case can the amount deducted exceed the Guardian of Worlds’s BAB. [b]Note:[/b] A Guardian of Worlds does not lose any class abilities if her alignment should change, although her initial alignment influences all subsequent choices of native plane, and the “flavor” of the Aligned Defense and Aligned Offense class abilities. [b]Note: [/b] “Teleport” refers to any spell or effect with the [teleportation] descriptor. This includes spells like [i]dimension door[/i] and [i]gate[/i]. “Conjured or summoned” creatures include those which have been [i]called[/i]. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Cheiromancer's Classes
Top