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Cheiromancer's Classes
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<blockquote data-quote="Cheiromancer" data-source="post: 1094035" data-attributes="member: 141"><p>Power Attack is the pre-requisite for Cleave, which is the pre-requisite for Great Cleave. The Follow Through class ability is a limited form of Great Cleave. Power Attack is a pre-requisite for Improved Sunder, which is basically what True Blows is. The Aligned Attack ability is a variation on Power Attack.</p><p></p><p>Since planar survival is basically a magical ability, I wanted them to have a little bit of capability in that regard before they entered the class. I could see Paladin and Ranger especially being suited for this role. However, I didn't want to tilt the field too much towards the Ranger, which is what would happen if I made Spot and Survival ranks a pre-req. Clerics, Fighter/Sorcerers, Bards; I thought a variety of possible prefixes would be a good idea.</p><p></p><p>I made it a week to attune to a new plane because I figured that anyone who could survive a week on the plane of Elemental Fire or Positive Energy Plane could last there indefinitely- they either have some sort of magic item which protects them, or assured access to the required spells. A longer time seems to belabor the point. A ritual might be a good way to mark going up a level, but that is to the DMs discretion as a flavor element.</p><p></p><p>Sudden Attack, as written, allows the character to move and then attack the teleporting or conjuring creatures. I intend this class to be a counter to the Buff/Scry/Teleport combo- or at least to take the edge off of it a bit. You are right about Combat Reflexes being extremely useful, but I think I can rely on players to figure that out themselves.</p><p></p><p>Thanks for the encouragement!</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1094035, member: 141"] Power Attack is the pre-requisite for Cleave, which is the pre-requisite for Great Cleave. The Follow Through class ability is a limited form of Great Cleave. Power Attack is a pre-requisite for Improved Sunder, which is basically what True Blows is. The Aligned Attack ability is a variation on Power Attack. Since planar survival is basically a magical ability, I wanted them to have a little bit of capability in that regard before they entered the class. I could see Paladin and Ranger especially being suited for this role. However, I didn't want to tilt the field too much towards the Ranger, which is what would happen if I made Spot and Survival ranks a pre-req. Clerics, Fighter/Sorcerers, Bards; I thought a variety of possible prefixes would be a good idea. I made it a week to attune to a new plane because I figured that anyone who could survive a week on the plane of Elemental Fire or Positive Energy Plane could last there indefinitely- they either have some sort of magic item which protects them, or assured access to the required spells. A longer time seems to belabor the point. A ritual might be a good way to mark going up a level, but that is to the DMs discretion as a flavor element. Sudden Attack, as written, allows the character to move and then attack the teleporting or conjuring creatures. I intend this class to be a counter to the Buff/Scry/Teleport combo- or at least to take the edge off of it a bit. You are right about Combat Reflexes being extremely useful, but I think I can rely on players to figure that out themselves. Thanks for the encouragement! [/QUOTE]
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