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<blockquote data-quote="Cheiromancer" data-source="post: 1105753" data-attributes="member: 141"><p><strong>Meso Magician</strong> </p><p></p><p><em>The wizard’s right eye, the blue one, regarded Jasarl steadily. The left eye, the brown one, looked up and to the left, tracking something behind the young cleric of Boccob.</em></p><p><em></em></p><p><em>“That must be Methili,” Jasarl thought. “But she’s flying, silenced and invisible...” </em></p><p><em></em></p><p><em>The left half of the wizard’s face curled into a smile, and he began to mutter arcane syllables and weave arcane gestures. The spell was familiar.</em></p><p><em></em></p><p><em>“A bolt of enervation,...” thought Jasarl as he noticed the distinctive hook and curl of the wizard’s left forefinger. But then he saw the glass spheres in the wizard’s right hand, and recognized their contortions. “...and a feeblemind? Both at once? But that’s impossible...”</em></p><p><em></em></p><p><em>That was also Jasarl’s last coherent thought.</em> </p><p></p><p><em>(Old version in spoiler block; rebalanced/updated version below)</em></p><p>[sblock]</p><p><strong>Hit Dice:</strong> d4.</p><p></p><p><u>Requirements</u></p><p>To become a meso magician, a character must fulfill all the following criteria.</p><p><strong>Spellcraft:</strong> 9 ranks</p><p><strong>Spells:</strong> Must be able to prepare <em>haste</em> as an arcane spell.</p><p><strong>Feats:</strong> Improved Initiative, Quicken Spell, Silent Spell, Still Spell.</p><p></p><p></p><p><u>Class Skills</u></p><p>The meso magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis) and Spellcraft (Int). See Chapter Four: Skills in the <em>Player’s Handbook</em> for skill descriptions.</p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p>Level...BAB...Fort.....Ref….Will... Special..........................................Spellcasting</p><p>1.........+0.....+0......+0....+0.... double quicken................................+1 spellcaster level</p><p>2.........+1.....+0......+0....+0.... fragment........................................ </p><p>3.........+1.....+1......+1....+1.... hands and voice..............................+1 spellcaster level</p><p>4.........+2.....+1......+1....+1.... lesser twin..................................... </p><p>5.........+2.....+1......+1....+1.... two hands......................................+1 spellcaster level</p><p>6.........+3.....+2......+2....+2.... greater twin...................................</p><p>7.........+3.....+2......+2....+2.... double mind....................................+1 spellcaster level</p><p>8.........+4.....+2......+2....+2.... true twin........................................</p><p> </p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the meso magician prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> The meso magician gains no additional weapon or armor proficiencies.</p><p></p><p><strong>Double quicken:</strong> You may cast two quickened spells in a round, instead of only one. You may not cast another spell until your next turn. </p><p><strong>Fragment:</strong> You may cast extra spells per day. Calculate the base number of spells per day of a wizard 1/4 your spellcaster level (maximum 4th level). You do not get any additional spells known. Do not include bonuses from ability scores, school specialization or feats. You cast these spells as a wizard 1/4 your level (maximum 4th level). Round all fractions down.</p><p><strong>Hands and voice:</strong> You may cast two spells simultaneously. One spell must lack somatic components, and the other must lack vocal components. To use this ability you must be the only target of an active <em>haste</em> spell.</p><p><strong>Lesser twin:</strong> As fragment, but the bonus spells are as a wizard 1/2 your spellcaster level (maximum 8th level)</p><p><strong>Two hands:</strong> You may cast two spells simultaneously. One spell must lack vocal components, and you must have both hands free to cast. To use this ability you must be the only target of an active <em>haste</em> spell.</p><p><strong>Greater twin:</strong> As fragment, but the bonus spells are as a wizard 3/4 your spellcaster level (maximum 12th level).</p><p><strong>Double mind:</strong> Gain a +2 on all checks based on your intelligence.</p><p><strong>True Twin:</strong> As fragment, but the bonus spells are as a wizard of your spellcaster level (maximum 16th level).[/sblock]</p><p></p><p><strong>Meso Magician</strong></p><p><em>Concept: Two Fisted Spellcaster</em></p><p><strong>Hit Dice:</strong> d4.</p><p></p><p><u>Requirements</u></p><p>To become a meso magician, a character must fulfill all the following criteria.</p><p><strong>Spellcraft:</strong> 11 ranks</p><p><strong>Spells:</strong> Must be able to prepare <em>haste</em> as an arcane spell.</p><p><strong>Feats:</strong> Improved Initiative, Practiced Spellcaster, Quicken Spell, Silent Spell, Still Spell.</p><p><strong>Special:</strong> A meso magician may not have a familiar. A fragment of the meso magician's own mind develops a kind of autonomy; essentially the meso magician is his own familiar.</p><p></p><p><u>Class Skills</u></p><p>The meso magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis) and Spellcraft (Int). See Chapter Four: Skills in the <em>Player’s Handbook</em> for skill descriptions.</p><p></p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p>Level...BAB...Fort.....Ref….Will... Special..........................................Spellcasting</p><p>1.........+0.....+0......+0....+0.... double quicken................................+1 spellcaster level</p><p>2.........+1.....+0......+0....+0.... fragment........................................ </p><p>3.........+1.....+1......+1....+1.... hands and voice..............................+1 spellcaster level</p><p>4.........+2.....+1......+1....+1.... lesser twin..................................... </p><p>5.........+2.....+1......+1....+1.... two hands......................................+1 spellcaster level</p><p>6.........+3.....+2......+2....+2.... greater twin...................................</p><p>7.........+3.....+2......+2....+2.... double mind....................................+1 spellcaster level</p><p>8.........+4.....+2......+2....+2.... true twin........................................</p><p> </p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the meso magician prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> The meso magician gains no additional weapon or armor proficiencies.</p><p></p><p><strong>Double quicken:</strong> You may take two swift actions per round, as long as one of them is used to cast a spell. You may not cast another spell until your next turn. Thus you may cast two quickened spells in a round, instead of only one. Typically the extra spell will be at the end of your turn.</p><p></p><p><strong>Fragment:</strong> You may prepare and cast extra spells per day, but your caster level and inititative modifier are each permanently reduced by 1. The penalty to caster level does not affect spells known or spells per day, just caster level. Calculate the base number of spells per day of a wizard 1/4 the level you prepare spells as (maximum 4th level). You do not get any additional spells known. Do not include bonuses from ability scores, school specialization or feats when calculating spells/day. You prepare and cast these extra spells as a wizard 1/4 your spellcaster level (maximum 4th level). Round all fractions down.</p><p></p><p><em>Note:</em> The practiced spellcaster feat typically compensates for the caster level penalty, while improved initiative compensates for the initiative penalty. An 8th level wizard/2nd level meso magician prepares spells as a 9th level wizard, and casts them at 10th level; the fragment is 2nd level, and the initiative bonus is +3.</p><p></p><p><strong>Hands and voice:</strong> You may cast two spells simultaneously. One spell must lack somatic components, and the other must lack vocal components. To use this ability you must be the only target of an active <em>haste</em> spell.</p><p></p><p><strong>Lesser twin:</strong> As fragment, but the bonus spells are as a wizard 1/2 your spellcaster level (maximum 8th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -2 to each). An 8th level wizard/4th level meso magician prepares spells as a 10th level wizard, and casts them at 12th level; the lesser twin is 5th level, and the initiative bonus is +2.</p><p></p><p><strong>Two hands:</strong> You may cast two spells simultaneously. One spell must lack vocal components, and you must have both hands free to cast. To use this ability you must be the only target of an active <em>haste</em> spell.</p><p></p><p><strong>Greater twin:</strong> As fragment, but the bonus spells are as a wizard 3/4 your spellcaster level (maximum 12th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -3 to each). An 8th level wizard/6th level meso magician prepares spells as an 11th level wizard, and casts them at 12th level; the greater twin is 8th level, and the initiative bonus is +1.</p><p></p><p><strong>Double mind:</strong> Gain a +2 on all checks based on your intelligence.</p><p></p><p><strong>True Twin:</strong> As fragment, but the bonus spells are as a wizard of your spellcaster level (maximum 16th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -4 to each). An 8th level wizard/8th level meso magician prepares spells as a 12th level wizard, and casts them at 12th level; the true twin is 12th level too. The bonus from improved initiative has been entirely removed.</p><p></p><p>Comments: This PrCl "eats" the familiar class feature and two good feats; practiced spellcaster and improved initiative. The mental fragmentation also imposes a penalty to will saves; thus the save progression is poor rather than good. Further, the ability to "multicast" is somewhat tricky to set up; the fact that a <em>haste</em> spell has to be active is a vulnerability, and usually the spells cast have to be modified by still spell or silent spell, or else the player has to put aside any rods or wands he might otherwise want to have ready. But a clever player can cast a *lot* of spells in a short period of time.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1105753, member: 141"] [b]Meso Magician[/b] [i]The wizard’s right eye, the blue one, regarded Jasarl steadily. The left eye, the brown one, looked up and to the left, tracking something behind the young cleric of Boccob. “That must be Methili,” Jasarl thought. “But she’s flying, silenced and invisible...” The left half of the wizard’s face curled into a smile, and he began to mutter arcane syllables and weave arcane gestures. The spell was familiar. “A bolt of enervation,...” thought Jasarl as he noticed the distinctive hook and curl of the wizard’s left forefinger. But then he saw the glass spheres in the wizard’s right hand, and recognized their contortions. “...and a feeblemind? Both at once? But that’s impossible...” That was also Jasarl’s last coherent thought.[/i] [i](Old version in spoiler block; rebalanced/updated version below)[/i] [sblock] [b]Hit Dice:[/b] d4. [u]Requirements[/u] To become a meso magician, a character must fulfill all the following criteria. [b]Spellcraft:[/b] 9 ranks [b]Spells:[/b] Must be able to prepare [i]haste[/i] as an arcane spell. [b]Feats:[/b] Improved Initiative, Quicken Spell, Silent Spell, Still Spell. [u]Class Skills[/u] The meso magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis) and Spellcraft (Int). See Chapter Four: Skills in the [i]Player’s Handbook[/i] for skill descriptions. [b]Skill Points at Each Level:[/b] 2 + Int modifier. Level...BAB...Fort.....Ref….Will... Special..........................................Spellcasting 1.........+0.....+0......+0....+0.... double quicken................................+1 spellcaster level 2.........+1.....+0......+0....+0.... fragment........................................ 3.........+1.....+1......+1....+1.... hands and voice..............................+1 spellcaster level 4.........+2.....+1......+1....+1.... lesser twin..................................... 5.........+2.....+1......+1....+1.... two hands......................................+1 spellcaster level 6.........+3.....+2......+2....+2.... greater twin................................... 7.........+3.....+2......+2....+2.... double mind....................................+1 spellcaster level 8.........+4.....+2......+2....+2.... true twin........................................ [u]Class Features[/u] All of the following are class features of the meso magician prestige class. [b]Weapon and Armor Proficiency:[/b] The meso magician gains no additional weapon or armor proficiencies. [b]Double quicken:[/b] You may cast two quickened spells in a round, instead of only one. You may not cast another spell until your next turn. [b]Fragment:[/b] You may cast extra spells per day. Calculate the base number of spells per day of a wizard 1/4 your spellcaster level (maximum 4th level). You do not get any additional spells known. Do not include bonuses from ability scores, school specialization or feats. You cast these spells as a wizard 1/4 your level (maximum 4th level). Round all fractions down. [b]Hands and voice:[/b] You may cast two spells simultaneously. One spell must lack somatic components, and the other must lack vocal components. To use this ability you must be the only target of an active [i]haste[/i] spell. [b]Lesser twin:[/b] As fragment, but the bonus spells are as a wizard 1/2 your spellcaster level (maximum 8th level) [b]Two hands:[/b] You may cast two spells simultaneously. One spell must lack vocal components, and you must have both hands free to cast. To use this ability you must be the only target of an active [i]haste[/i] spell. [b]Greater twin:[/b] As fragment, but the bonus spells are as a wizard 3/4 your spellcaster level (maximum 12th level). [b]Double mind:[/b] Gain a +2 on all checks based on your intelligence. [b]True Twin:[/b] As fragment, but the bonus spells are as a wizard of your spellcaster level (maximum 16th level).[/sblock] [b]Meso Magician[/b] [i]Concept: Two Fisted Spellcaster[/i] [b]Hit Dice:[/b] d4. [u]Requirements[/u] To become a meso magician, a character must fulfill all the following criteria. [b]Spellcraft:[/b] 11 ranks [b]Spells:[/b] Must be able to prepare [i]haste[/i] as an arcane spell. [b]Feats:[/b] Improved Initiative, Practiced Spellcaster, Quicken Spell, Silent Spell, Still Spell. [b]Special:[/b] A meso magician may not have a familiar. A fragment of the meso magician's own mind develops a kind of autonomy; essentially the meso magician is his own familiar. [u]Class Skills[/u] The meso magician’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Knowledge (arcana) (Int), Profession (Wis) and Spellcraft (Int). See Chapter Four: Skills in the [i]Player’s Handbook[/i] for skill descriptions. [b]Skill Points at Each Level:[/b] 2 + Int modifier. Level...BAB...Fort.....Ref….Will... Special..........................................Spellcasting 1.........+0.....+0......+0....+0.... double quicken................................+1 spellcaster level 2.........+1.....+0......+0....+0.... fragment........................................ 3.........+1.....+1......+1....+1.... hands and voice..............................+1 spellcaster level 4.........+2.....+1......+1....+1.... lesser twin..................................... 5.........+2.....+1......+1....+1.... two hands......................................+1 spellcaster level 6.........+3.....+2......+2....+2.... greater twin................................... 7.........+3.....+2......+2....+2.... double mind....................................+1 spellcaster level 8.........+4.....+2......+2....+2.... true twin........................................ [u]Class Features[/u] All of the following are class features of the meso magician prestige class. [b]Weapon and Armor Proficiency:[/b] The meso magician gains no additional weapon or armor proficiencies. [b]Double quicken:[/b] You may take two swift actions per round, as long as one of them is used to cast a spell. You may not cast another spell until your next turn. Thus you may cast two quickened spells in a round, instead of only one. Typically the extra spell will be at the end of your turn. [b]Fragment:[/b] You may prepare and cast extra spells per day, but your caster level and inititative modifier are each permanently reduced by 1. The penalty to caster level does not affect spells known or spells per day, just caster level. Calculate the base number of spells per day of a wizard 1/4 the level you prepare spells as (maximum 4th level). You do not get any additional spells known. Do not include bonuses from ability scores, school specialization or feats when calculating spells/day. You prepare and cast these extra spells as a wizard 1/4 your spellcaster level (maximum 4th level). Round all fractions down. [i]Note:[/i] The practiced spellcaster feat typically compensates for the caster level penalty, while improved initiative compensates for the initiative penalty. An 8th level wizard/2nd level meso magician prepares spells as a 9th level wizard, and casts them at 10th level; the fragment is 2nd level, and the initiative bonus is +3. [b]Hands and voice:[/b] You may cast two spells simultaneously. One spell must lack somatic components, and the other must lack vocal components. To use this ability you must be the only target of an active [i]haste[/i] spell. [b]Lesser twin:[/b] As fragment, but the bonus spells are as a wizard 1/2 your spellcaster level (maximum 8th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -2 to each). An 8th level wizard/4th level meso magician prepares spells as a 10th level wizard, and casts them at 12th level; the lesser twin is 5th level, and the initiative bonus is +2. [b]Two hands:[/b] You may cast two spells simultaneously. One spell must lack vocal components, and you must have both hands free to cast. To use this ability you must be the only target of an active [i]haste[/i] spell. [b]Greater twin:[/b] As fragment, but the bonus spells are as a wizard 3/4 your spellcaster level (maximum 12th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -3 to each). An 8th level wizard/6th level meso magician prepares spells as an 11th level wizard, and casts them at 12th level; the greater twin is 8th level, and the initiative bonus is +1. [b]Double mind:[/b] Gain a +2 on all checks based on your intelligence. [b]True Twin:[/b] As fragment, but the bonus spells are as a wizard of your spellcaster level (maximum 16th level). You lose another caster level and take another -1 initiative penalty. (Total penalty is -4 to each). An 8th level wizard/8th level meso magician prepares spells as a 12th level wizard, and casts them at 12th level; the true twin is 12th level too. The bonus from improved initiative has been entirely removed. Comments: This PrCl "eats" the familiar class feature and two good feats; practiced spellcaster and improved initiative. The mental fragmentation also imposes a penalty to will saves; thus the save progression is poor rather than good. Further, the ability to "multicast" is somewhat tricky to set up; the fact that a [i]haste[/i] spell has to be active is a vulnerability, and usually the spells cast have to be modified by still spell or silent spell, or else the player has to put aside any rods or wands he might otherwise want to have ready. But a clever player can cast a *lot* of spells in a short period of time. [/QUOTE]
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