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<blockquote data-quote="Cheiromancer" data-source="post: 1198673" data-attributes="member: 141"><p>Trumpet Archon</p><p></p><p>DR, clerical spellcasting, skills and aura of menace has been modified to agree with the Monster Manual entry. I also weakened the class a little at lower levels. Now their combat ability (BAB + Strength Bonuses) does not exceed their level, and neither does their spellcasting level.</p><p></p><p>I recommend that a Trumpet Archon player character be considered a native outsider, and thus have to eat and sleep- but can also be <em>raised</em>. I also recommend that such characters use their Trumpet Archon class level instead of their hit dice when determining how spells affect them (Otherwise, for example <em>blasphemy</em> is fearsomely powerful against them.).</p><p></p><p><strong>Trumpet Archon Class</strong></p><p></p><p><em>Trumpet Archons are the messengers of the heavens, and leaders of the celestial armies. They appear as green, winged elves of supernatural beauty and goodness. Each trumpet archon carries a gleaming silver trumpet about 6 feet long.</em> </p><p></p><p><strong>Hit dice:</strong> d8</p><p></p><p><u>Racial Traits</u></p><p><strong>Sub-type:</strong> Trumpet Archon are Outsiders with the [good] and [lawful] sub-types. Any weapon used by the Trumpet Archon is treated as being [good] and [lawful] for the purpose of overcoming damage resistance.</p><p><strong>Starting Ability Score Adjustments:</strong> +2 Int, +2 Cha.</p><p>Trumpet Archons have strong minds and personalities.</p><p><strong>Speed:</strong> Trumpet Archon land speed is 40 feet.</p><p><strong>Darkvision:</strong> Archons have darkvision out to 60 feet.</p><p><strong>Low-Light Vision:</strong> Trumpet Archons can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.</p><p><strong>Saves:</strong> +4 racial bonus on saving throws against poison.</p><p><strong>Automatic Languages:</strong> Celestial, Draconic, Infernal.</p><p><strong>Favored Class:</strong> Trumpet Archon. Multi-classing requires the use of epic level rules.</p><p></p><p><u>Class Skills</u></p><p>Trumpet Archon Class Skills are :</p><p>Concentration(Con), Craft (Int), Diplomacy(Cha), Escape Artist(Dex), Handle Animal (Cha), Knowledge (any one, chosen at 1st level)(Int), Listen(Wis), Move Silently(Dex), Perform (Wind Instruments) (Cha), Sense Motive(Wis), Spot(Wis), Use Rope (Dex) (+2 with bindings).</p><p></p><p><strong>Skill Points at first level:</strong> (8 + Int modifier) x 4.</p><p><strong>Skill Points at each additional hit dice:</strong> 8 + Int modifier.</p><p><em>note: each additional hit dice, not each additional level!</em></p><p></p><p>Level...BAB/HD...Saves... Special</p><p>1..........+1.........+2.... feat </p><p>2..........+1.........+2....+2 Str, electricity resistance 5, +2 natural armor (NA)</p><p>3..........+2.........+3.... spell-like abilities 1/day, tongues, spell resistance </p><p>4..........+2.........+3.... +2 Str, fly 40 ft. (average), +4 NA</p><p>5..........+3.........+3.... feat, +2 Dex</p><p>6..........+3.........+3.... +2 Wis, spells, trumpet (5 ft. blast, +1 greatsword), electricity resistance 10, +6 NA</p><p>7..........+4.........+4.... +1 ability, +2 Cha, DR 5/evil</p><p>8..........+4.........+4.... +2 Int, fly 90 ft. (average), +8 NA</p><p>9..........+5.........+4.... trumpet (20-ft. blast, +2 greatsword)</p><p>10........+5.........+4.... +2 Con, electricity resistance 15</p><p>11........+6.........+5.... feat, +2 Dex, +2 Wis, spell-like abilities 3/day </p><p>12........+6.........+5.... +2 Str, aura of menace, greater teleport 1/day, +10 NA</p><p>13........+7.........+5.... trumpet (50-ft. blast, +3 greatsword), immunities (electricity, petrification)</p><p>14........+7.........+5.... +2 Str, magic circle against evil, DR 10/evil</p><p>15........+8.........+6.... +1 ability, fly 90 ft. (good), greater teleport 3/day </p><p>16........+8.........+6.... +2 Str, trumpet (100-ft. blast, +4 greatsword), spell-like abilities at will, +12 NA</p><p>17........+9.........+6.... feat, +2 Wis, +2 Cha</p><p>18........+10.......+7.... greater teleport at will</p><p>19........+11.......+7.... +2 Dex, +2 Int</p><p>20........+12.......+8.... +1 ability, feat, +14 NA</p><p></p><p><u>Class Features</u></p><p>All of the following are class features of the Trumpet Archon class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> Trumpet archons are proficient with all simple and martial weapons, but not with armor or shields.</p><p></p><p><strong>Feats:</strong> A trumpet archon recieves one feat at 1st level and additional ones at 5th, 11th, 17th and 20rd level.</p><p></p><p><strong>+1 Ability:</strong> At levels 7, 15 and 20 the trumpet archon increases one ability score of its choice by +1. </p><p></p><p><strong>Spell Resistance:</strong> At 3rd level the archon gains SR equal to his class level +9.</p><p></p><p><strong>Spell-like abilities:</strong> The trumpet archon can cast detect evil, continual flame and message 1/day at 3rd level, 3/day at 11th level, and at will at 16th level. The caster level is equal to the archon’s hit dice.</p><p></p><p><strong>Tongues (Su):</strong> A trumpet archon can speak with any creature as if using a <em>tongues</em> spell (caster level = archon’s HD from class levels + 2). This ability is constantly active.</p><p></p><p><strong>Spells:</strong> At 5th level the archon can cast divine spells as a cleric with a level equal to the archon’s hit dice from class levels +2. A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity).</p><p></p><p><strong>Trumpet:</strong> At 6th level the archon is awarded a trumpet, which produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within a certain distance must succeed on a Fortitude save (DC 10 + 1/2 archon’s HD from class levels + archon’s Cha modifier) or be paralyzed for 1d4 rounds. The radius of the effect increases from 5 feet at 6th level to 100 feet at 16th level and higher.</p><p> The archon can also command its trumpet to become a magic greatsword with an enhancement bonus ranging from +1 at 6th level to +4 at 16th level and higher. Changing the trumpet to or from a greatsword is a free action. The trumpet’s powers do not manifest for anyone other than the archon to whom it was awarded; in anyone else’s hands it becomes a chunk of useless lead.</p><p></p><p><strong>Aura of menace:</strong> A trumpet archon of 12th level or higher is surrounded by a 20-foot aura of menace. Hostile creatures within the area must succeed on a Will save (DC 12 + 1/2 the archon’s HD from class levels + archon’s Cha modifier) or take a -2 morale penalty on attack rolls, AC, and saves for one day, or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours.</p><p></p><p><strong>Greater teleport (Sp):</strong> The archon can only teleport himself and up to 50 lbs of gear and equipment.</p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 1198673, member: 141"] Trumpet Archon DR, clerical spellcasting, skills and aura of menace has been modified to agree with the Monster Manual entry. I also weakened the class a little at lower levels. Now their combat ability (BAB + Strength Bonuses) does not exceed their level, and neither does their spellcasting level. I recommend that a Trumpet Archon player character be considered a native outsider, and thus have to eat and sleep- but can also be [i]raised[/i]. I also recommend that such characters use their Trumpet Archon class level instead of their hit dice when determining how spells affect them (Otherwise, for example [i]blasphemy[/i] is fearsomely powerful against them.). [b]Trumpet Archon Class[/b] [i]Trumpet Archons are the messengers of the heavens, and leaders of the celestial armies. They appear as green, winged elves of supernatural beauty and goodness. Each trumpet archon carries a gleaming silver trumpet about 6 feet long.[/i] [b]Hit dice:[/b] d8 [u]Racial Traits[/u] [b]Sub-type:[/b] Trumpet Archon are Outsiders with the [good] and [lawful] sub-types. Any weapon used by the Trumpet Archon is treated as being [good] and [lawful] for the purpose of overcoming damage resistance. [b]Starting Ability Score Adjustments:[/b] +2 Int, +2 Cha. Trumpet Archons have strong minds and personalities. [b]Speed:[/b] Trumpet Archon land speed is 40 feet. [b]Darkvision:[/b] Archons have darkvision out to 60 feet. [b]Low-Light Vision:[/b] Trumpet Archons can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions. [b]Saves:[/b] +4 racial bonus on saving throws against poison. [b]Automatic Languages:[/b] Celestial, Draconic, Infernal. [b]Favored Class:[/b] Trumpet Archon. Multi-classing requires the use of epic level rules. [u]Class Skills[/u] Trumpet Archon Class Skills are : Concentration(Con), Craft (Int), Diplomacy(Cha), Escape Artist(Dex), Handle Animal (Cha), Knowledge (any one, chosen at 1st level)(Int), Listen(Wis), Move Silently(Dex), Perform (Wind Instruments) (Cha), Sense Motive(Wis), Spot(Wis), Use Rope (Dex) (+2 with bindings). [b]Skill Points at first level:[/b] (8 + Int modifier) x 4. [b]Skill Points at each additional hit dice:[/b] 8 + Int modifier. [i]note: each additional hit dice, not each additional level![/i] Level...BAB/HD...Saves... Special 1..........+1.........+2.... feat 2..........+1.........+2....+2 Str, electricity resistance 5, +2 natural armor (NA) 3..........+2.........+3.... spell-like abilities 1/day, tongues, spell resistance 4..........+2.........+3.... +2 Str, fly 40 ft. (average), +4 NA 5..........+3.........+3.... feat, +2 Dex 6..........+3.........+3.... +2 Wis, spells, trumpet (5 ft. blast, +1 greatsword), electricity resistance 10, +6 NA 7..........+4.........+4.... +1 ability, +2 Cha, DR 5/evil 8..........+4.........+4.... +2 Int, fly 90 ft. (average), +8 NA 9..........+5.........+4.... trumpet (20-ft. blast, +2 greatsword) 10........+5.........+4.... +2 Con, electricity resistance 15 11........+6.........+5.... feat, +2 Dex, +2 Wis, spell-like abilities 3/day 12........+6.........+5.... +2 Str, aura of menace, greater teleport 1/day, +10 NA 13........+7.........+5.... trumpet (50-ft. blast, +3 greatsword), immunities (electricity, petrification) 14........+7.........+5.... +2 Str, magic circle against evil, DR 10/evil 15........+8.........+6.... +1 ability, fly 90 ft. (good), greater teleport 3/day 16........+8.........+6.... +2 Str, trumpet (100-ft. blast, +4 greatsword), spell-like abilities at will, +12 NA 17........+9.........+6.... feat, +2 Wis, +2 Cha 18........+10.......+7.... greater teleport at will 19........+11.......+7.... +2 Dex, +2 Int 20........+12.......+8.... +1 ability, feat, +14 NA [u]Class Features[/u] All of the following are class features of the Trumpet Archon class. [b]Weapon and Armor Proficiency:[/b] Trumpet archons are proficient with all simple and martial weapons, but not with armor or shields. [b]Feats:[/b] A trumpet archon recieves one feat at 1st level and additional ones at 5th, 11th, 17th and 20rd level. [b]+1 Ability:[/b] At levels 7, 15 and 20 the trumpet archon increases one ability score of its choice by +1. [b]Spell Resistance:[/b] At 3rd level the archon gains SR equal to his class level +9. [b]Spell-like abilities:[/b] The trumpet archon can cast detect evil, continual flame and message 1/day at 3rd level, 3/day at 11th level, and at will at 16th level. The caster level is equal to the archon’s hit dice. [b]Tongues (Su):[/b] A trumpet archon can speak with any creature as if using a [i]tongues[/i] spell (caster level = archon’s HD from class levels + 2). This ability is constantly active. [b]Spells:[/b] At 5th level the archon can cast divine spells as a cleric with a level equal to the archon’s hit dice from class levels +2. A trumpet archon has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). [b]Trumpet:[/b] At 6th level the archon is awarded a trumpet, which produces music of utter clarity, piercing beauty, and, if the trumpet archon wills it, paralyzing awe. All creatures except archons within a certain distance must succeed on a Fortitude save (DC 10 + 1/2 archon’s HD from class levels + archon’s Cha modifier) or be paralyzed for 1d4 rounds. The radius of the effect increases from 5 feet at 6th level to 100 feet at 16th level and higher. The archon can also command its trumpet to become a magic greatsword with an enhancement bonus ranging from +1 at 6th level to +4 at 16th level and higher. Changing the trumpet to or from a greatsword is a free action. The trumpet’s powers do not manifest for anyone other than the archon to whom it was awarded; in anyone else’s hands it becomes a chunk of useless lead. [b]Aura of menace:[/b] A trumpet archon of 12th level or higher is surrounded by a 20-foot aura of menace. Hostile creatures within the area must succeed on a Will save (DC 12 + 1/2 the archon’s HD from class levels + archon’s Cha modifier) or take a -2 morale penalty on attack rolls, AC, and saves for one day, or until they successfully hit the archon that generated the aura. A creature that has resisted or broken the effect cannot be affected again by the same archon’s aura for 24 hours. [b]Greater teleport (Sp):[/b] The archon can only teleport himself and up to 50 lbs of gear and equipment. [/QUOTE]
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