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<blockquote data-quote="Cheiromancer" data-source="post: 2448994" data-attributes="member: 141"><p>An addendum to post 16: you can make it so that you gain a level every 1000 xp. XP awards are lower, of course. The 3.5 (catchup) method will convert to a monster being worth 300 x CR[sup]2[/sup], which is divided by the number of players, and then by the square of each individual's level. </p><p></p><p>Experience point costs (to cast <em>limited wish</em> say, or make a magic item) are also divided by the level of whoever is paying the cost. A 15th level wizard pays (300/15 = 20) xp to cast <em>limited wish</em>, which is 2% of the xp needed to level up. In 3.5, 300 xp is also 2% of the xp needed for a 15th to level up.</p><p></p><p>Mechanically it works out to be the same as 3.5. The squaring and dividing isn't any fun (though who does such things by hand nowadays?) but there is a nicer correspondence between xp totals and character level. You can tell that a character with 9500 xp is halfway between 9th and 10th level, for instance. Something that is less obvious if a character for a character with 40500 xp in 3.5.</p><p></p><p>Now the Grim Tales method works extremely well with this variant.</p><p></p><p>Calculate the power of the encounter (sum of the squares of the CRs). Divide by the power of the party (sum of the squares of the CRs of the characters). Times by 300. That's the xp per character.</p><p></p><p>Done.</p><p></p><p>XP costs and payments are still divided by character level, though. A 15th level wizard still pays only 20 xp to cast <em>limited wish</em>. A 20th level wizard pays 250 xp to cast <em>wish[/].</em></p><p><em></em></p><p><em>I'm going to go show this to Wulf...</em></p></blockquote><p></p>
[QUOTE="Cheiromancer, post: 2448994, member: 141"] An addendum to post 16: you can make it so that you gain a level every 1000 xp. XP awards are lower, of course. The 3.5 (catchup) method will convert to a monster being worth 300 x CR[sup]2[/sup], which is divided by the number of players, and then by the square of each individual's level. Experience point costs (to cast [i]limited wish[/i] say, or make a magic item) are also divided by the level of whoever is paying the cost. A 15th level wizard pays (300/15 = 20) xp to cast [i]limited wish[/i], which is 2% of the xp needed to level up. In 3.5, 300 xp is also 2% of the xp needed for a 15th to level up. Mechanically it works out to be the same as 3.5. The squaring and dividing isn't any fun (though who does such things by hand nowadays?) but there is a nicer correspondence between xp totals and character level. You can tell that a character with 9500 xp is halfway between 9th and 10th level, for instance. Something that is less obvious if a character for a character with 40500 xp in 3.5. Now the Grim Tales method works extremely well with this variant. Calculate the power of the encounter (sum of the squares of the CRs). Divide by the power of the party (sum of the squares of the CRs of the characters). Times by 300. That's the xp per character. Done. XP costs and payments are still divided by character level, though. A 15th level wizard still pays only 20 xp to cast [i]limited wish[/i]. A 20th level wizard pays 250 xp to cast [i]wish[/]. I'm going to go show this to Wulf...[/i] [/QUOTE]
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