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Chekhov's Gun and the Hickman Revolution- What Type of Campaign Do You Run?
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<blockquote data-quote="Ringtail" data-source="post: 8850963" data-attributes="member: 7015570"><p>I'm a younger player, started with 4e in High School around 2012, really got into it in College when 5e dropped in 2014. For most of my gaming life I was playing or running the more "narrative" style of games because that was the norm. That was, as I understood, the intended way to play. In the last three years or so I started getting into the OSR scene, sandbox gaming and skill based play. Almost entirely based on my love for the game <em>Darkest Dungeon</em>. </p><p></p><p>I kind of like the idea of the Low-Level sandbox, that leads into a greater narrative adventure. I've noticed players do have fun at low levels just running around, doing "side quests" and earning cash, but they'll get bored of this after awhile. Maybe running 1-4 or 1-5 and then launching into a large adventure. (Like how Matt Colville describes his low-level Sandbox leading to Red Hand of Doom.) I also like (as do most of the friends I play with) an "arc." Rather than one continous narrative from Level 1 - 20, several smaller narratives that wrap up nicely, before starting a new one. The feeling of "completing" something is a big goal I think and having a fewer smaller payoffs throughout a campaign is good for keeping up motivation and energy.</p></blockquote><p></p>
[QUOTE="Ringtail, post: 8850963, member: 7015570"] I'm a younger player, started with 4e in High School around 2012, really got into it in College when 5e dropped in 2014. For most of my gaming life I was playing or running the more "narrative" style of games because that was the norm. That was, as I understood, the intended way to play. In the last three years or so I started getting into the OSR scene, sandbox gaming and skill based play. Almost entirely based on my love for the game [I]Darkest Dungeon[/I]. I kind of like the idea of the Low-Level sandbox, that leads into a greater narrative adventure. I've noticed players do have fun at low levels just running around, doing "side quests" and earning cash, but they'll get bored of this after awhile. Maybe running 1-4 or 1-5 and then launching into a large adventure. (Like how Matt Colville describes his low-level Sandbox leading to Red Hand of Doom.) I also like (as do most of the friends I play with) an "arc." Rather than one continous narrative from Level 1 - 20, several smaller narratives that wrap up nicely, before starting a new one. The feeling of "completing" something is a big goal I think and having a fewer smaller payoffs throughout a campaign is good for keeping up motivation and energy. [/QUOTE]
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